Saltward

LiveJieerf Tech70 apps · 321.4K installsCasualFree · contains adscom.saltward.game.free

Saltward is a puzzle set in a coastal saltworks recovering from a violent storm.

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
21 Sept 2026
24d ago
Last update
13 Oct 2026
v1.0.1 · 1d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234511 Oct13 Oct14 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01210 Oct12 Oct14 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

3 changesFull history
  1. Update date
    22 Sept 202613 Oct 2026
  2. Version
    1.0.0 → 1.0.1
  3. What's new
    —Updated the SDK version

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Saltward is a portrait 2D routing puzzle set in a coastal saltworks recovering from a violent storm. Tap the weirs between salt pans to open or close each channel, then study the concentration rings, broad flow arrows, crystal outlines, and patterned hazard marks before choosing when to Evaporate. Every gate action updates the route preview immediately. When the correct mineral threshold is reached, the brine recedes and crystals grow from the same deterministic result used to judge the puzzle. A failed harvest does not erase your current gate arrangement: the affected pan keeps a visible warning for low concentration, contamination, rain dilution, or oversaturation, so you can revise the route or undo a move. The first release contains eight distinct levels: White Pan, Density Steps, Split Minerals, Market Batch, Rain Shadow, Mother Brine, Tidal Intake, and Grand Harvest. These are not color swaps or simple numerical variants. Their layouts and decisions progressively introduce concentration steps, mineral separation, locked phases, localized rain, mother-brine circulation, changing tidal sources, and combined weather routing. Milestone harvests expand into sequences of up to four sun phases. Later stages ask you to close old gates, open new ones, and protect completed harvest goals while the source conditions change. The opening level teaches the core loop in no more than three playable steps: open a highlighted weir, read the resulting flow, and evaporate the first crystal pan without sitting through a long rules screen. The Harvest Report presents crystal purity, brine efficiency, weir efficiency, Rake Marks, and Saltkeeper Seals. Between batches, the Rake Choice screen lets you review three salt-rake options before continuing. Completing a unique level for the first time also adds a Mineral Tile to the Crystal Cabinet. The current release provides collectible progress associated with its eight playable levels. The 48 Mineral Tiles are a long-term collection goal, not a claim that forty-eight levels or all forty-eight tiles are currently available. Saltward includes separate music and sound controls, mute support, reduced motion, and English or Simplified Chinese text. Reduced-motion mode simplifies water movement and crystal-growth animation while preserving static flow arrows, concentration patterns, hazard symbols, and the final crystal state. Rewarded ads are optional. They may be chosen to restore the latest harvest stage, redraw a Rake Choice, collect daily seals, or double eligible report seals. Ads never route brine automatically, reveal the correct solution, relax purity rules, or impose an energy system. A low-frequency interstitial may only be attempted during non-gameplay returns from the Harvest Calendar or Crystal Cabinet to the Saltworks Yard, with a shared cooldown. It does not interrupt gate switching, route preview, or evaporation. All promotional gameplay images come from the real 2D Godot mobile presentation. The pans, gates, flow arrows, concentration rings, hazards, and crystal growth visualize discrete puzzle results; they are not a real-time fluid or chemistry simulation. Saltward does not advertise freehand channel drawing, online competition, real saltworks photography, or offline-rendered crystal effects as gameplay.

What's new

Updated the SDK version

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