App Intel

Room Feed

LiveLetterpot Studio2 apps · 8 installsPuzzleFreeIn-app purchases: $2.29 - $4.59 per itemcom.roomfeed.app

Fifteen escape rooms on a countdown. Read the clues, crack the locks, get out.

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
27 Sept 2026
15d ago
Last update
27 Sept 2026
v1.0 · 15d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7211 Oct12 Oct12 Oct
11.21.51.7211 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Room Feed is fifteen hand-built escape rooms — and you're not inside them. You're in the control booth, working each room through a camera feed before the clock runs out. Tap anything on the feed to look closer. Collect what matters onto your evidence rail. Read the props carefully — a memo, a ledger, a mural, a tide book, a cipher slip — because everything you need to open the locks is somewhere in the room, and almost none of it is where you'd expect. FIFTEEN ROOMS, FIFTEEN WAYS TO THINK Crack a bank vault and a bio-lab. Read a lighthouse by its tides and an observatory by its stars. Route the trains from a signal cabin, mix the house special in a speakeasy, decode an intercept in a wartime cipher office. Blow the tanks on a trapped submarine, cold-start an Arctic station, order the kings in an Egyptian hall — and, at the end, fly a rocket off the pad from a cold launch console. Every room is its own place, its own logic, its own way out. THREE CLEARANCE LEVELS Play any room as Trainee, Operator, or Veteran. It's not just the clock — the level changes how much the room tells you. Trainee spells out the route. Operator gives you the pieces and lets you connect them. Veteran withholds the hand-holding and slips in a decoy or two, so you're deducing from less. HOW IT PLAYS • Every room is a real chain of puzzles — read, deduce, combine, unlock. No hunting blindly for pixels; every hotspot on the feed means something. • Keypads, letter dials, ordering, and grid sequences — the same tools, a new problem in every room. • The clock is the pressure. Stuck? A hint costs you thirty seconds. The tension between "I'm stuck" and "I can't spare the time" is the whole game. • Hand-drawn scenes, no downloads, no filler. Portrait, one thumb, anywhere. FAIR BY DESIGN • Room 1 is free and complete — a full room, not a demo that stops halfway. • Every room can be finished with zero hints and zero purchases. Credits buy convenience, never progress. • No "+60 seconds" offer when you fail. No energy. No lives. No loot boxes. No ads. The store never opens itself. Two optional purchases, if you want them: unlock the Case Files once — the other fourteen rooms, and every room added later — or pick up booth credits so a hint costs a credit instead of thirty seconds. Can you read a room faster than it can beat you?

What's new

First release

Growing in Puzzle

Category →