App Intel

Brasswind: pipe puzzle Live

RNG Dev19 apps · 273 installsPuzzleFreeIn-app purchases: $1.99 - $2.99 per itemcom.rngdev.brasswind

Turn the shafts and wind every bell. 250 levels and a daily challenge.

Total installs
1
exact · Play shows 1+
Installs / day
~0
est. · lifetime avg over 52 days
Rating
—★
— ratings · — reviews
Released
20 Aug 2026
2mo ago
Last update
23 Sept 2026
v1.8.2 · 17d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7210 Oct11 Oct11 Oct

Installs per day · last 30 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

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Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A clockwork mechanism has stopped. The mainspring is wound, the bells are silent, and between the two there is a train of shafts pointing the wrong ways. Turning each piece until the motion reaches the hammers is the whole game. MOVEMENT IS WIND There is no move counter. Every turn spends the wind left in the spring, and when it runs out the mechanism stops. Before that the escapement slows down, and you can hear it: the ticking winds down along with the spring. Turning a cross changes nothing on the board, so it costs no wind. The rule is simple and not up for negotiation: turning costs exactly what it changes. THE SOUND IS THE POINT Every bell that receives wind rings a note. Closing the level rings the whole carillon, and the voices add up instead of cutting each other off. The notes come from a pentatonic scale, so they sound right in any order you light the bells, and the order is yours. Three voices: church bell, celesta and glockenspiel. FOUR WORLDS, 250 LEVELS The Case: the pure rule, from 4x4 up to 7x7. One hundred levels. The Bridge: locked shafts, held by pins, that never turn. The Engine Room: one-way shafts, where the wind enters from a single side. The arrow turns along with the piece. The Powerhouse: two mainsprings that must never meet. If both winds reach the same shaft, the mechanism jams. DAILY CHALLENGE AND MARATHON A new mechanism every day, the same one for everyone, with a streak to keep. In the marathon the spring is not rewound between levels: the wind you save is the wind you carry, and the game is seeing how far it goes. TWO VIEWS OF THE SAME MECHANISM The plan view, to solve without distortion, and the solid view, to see the piece up close: brass, steel and bronze with the light running along the teeth. Switching is one tap, and the choice sticks. EVERY LEVEL IS PROVEN BEFORE IT SHIPS A solution exists, it is unique, and it can be reached by deduction, without guessing. The turn count of the perfect solution is stored in the level, and it decides the third star: two stars for finishing, the third for closing at the optimum. ONE-HANDED Portrait, one tap per turn. Drag on a piece to turn it the way you drag, or use the TURN button to reverse what a tap does. Undo is free and gives the wind back: missing a quarter turn is routine, and restarting over it would be a big punishment for a small mistake. NO ADS, AND WHAT YOU PAY FOR IS CONTENT No ads anywhere: no banners, no video, no rewards. The first 50 levels of the Case are free and complete; the other worlds and the voices are one-time purchases, no subscription, and nothing on sale gives an advantage: they are more levels and one more voice, never a hint or a shortcut. Plays without internet, from the first tap to the last. The game only talks to Google Play: to check and make purchases and, just once, to ask for a review. Single player. Portuguese, English, Spanish, German, French and Italian.

What's new

The Android Back button now goes back one screen, and closes the game from the menu. Before, it closed the game from any screen. In the middle of a level, it asks before leaving. This version also brings revised text on the screens, in the store and in the credits, packs named after the game's worlds in English and Spanish, and an About screen that says exactly when the game talks to Google Play.

Growing in Puzzle

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