App Intel

Unpack: Box Slide Puzzle

LiveQUASAR TECHNOLOGIES2 apps · 40 installsPuzzleFree · contains adsIn-app purchases: $2.99 per itemcom.quasar.unpack

Every box slides one way. Tap them off in an order that never blocks.

Alert me★ WatchOpen in Play ↗
Total installs
27
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
7 Sept 2026
1mo ago
Last update
1 Oct 2026
v1.1.6 · 11d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
26.432.338.244.15011 Oct12 Oct12 Oct
26.432.338.244.15011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity, and Device or other IDs
  • Collects data Location, Financial info and 3 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Every box on the shelf carries one arrow, and that arrow is the only direction it can go. Tap a box and it slides that way, off the edge and gone, unless another box is standing in its path. So the whole game is one question: what order do you take them in? NO TIMER, NOTHING CHASING YOU No clock on a level. No score. No stars. No streak to protect, no notification asking where you have been. You can look at a shelf for as long as you like, so there is nothing to fumble and no reflex to test. Tap a box that is hemmed in and it shudders, tries to move and cannot. That costs a life, not your run - three to a shelf. You start with three hints, yours to spend whenever you like and never pushed at you. 380 LEVELS, AND THEY DO NOT STOP The first shelf is eighteen boxes on seven rows; by level 300 it is forty-five on sixteen, and past that it holds steady. The levels keep coming after 380. Each shelf is built on your device - nothing to download, nothing to wait for. BOXES THAT DO NOT COOPERATE Four awkward kinds on the main ladder, arriving one at a time, each explained the first time you meet it. Locked, which opens only after enough other boxes have gone. Fragile, which breaks if you move it without clear space on both sides. It warns you once first. Chained, which cannot move until its partner leaves. Heavy, which cannot be the first thing you move. HARD MODE, WHERE THINGS FALL It opens after five levels, and it is a different shelf. Take a box out and whatever rested on it drops into the gap, and a falling box can seal the only way out for another. So an order here is not just quick or slow - it can be wrong. Every hard shelf can be cleared; the wrong one strands you, at no cost in lives. Take the move back, or start over. Two more kinds live here, both about gravity. Bolted, which never falls. Floor-only, which has to drop to the floor before it will move. 120 hard shelves, each one proved solvable, and then it keeps going. THIRTY-NINE SHELVES, CARDBOARD TO COSMIC The shelf changes material as you climb: stone and terracotta, copper and iron, gold and marble, glass, emerald, obsidian, magma, and cosmic at level 361. Twenty more, oak through abyss, are earned on hard shelves rather than by climbing. Every material is paint and nothing else: the puzzles are as hard on gold as on cardboard. 88 TROPHIES Progress, for the levels and materials you reach. Craft, for shelves cleared without losing a life and without taking a hint. Persistence, for the days you keep coming back. Fifty-eight on the main ladder, thirty on the hard one. Nothing is hidden: unearned ones still show what they ask for. The last takes a thousand levels. ONE PHONE, TWO TO FIVE PLAYERS Party mode sends the phone around the table. Race for the most boxes before the clock runs out, or sprint to clear first. Everyone gets a different shelf, matched so they are worth the same work, and a pass screen that hides the board between turns. Party rounds never touch your own progress. A NEW SHELF EVERY DAY Two daily shelves, one ordinary and one hard, the same for everyone and replaced at midnight. No calendar and no flame, and nothing is lost if you miss one - just a quiet count of the days you keep going. BUILT TO BE READ EASILY Big boxes, high contrast, no thin grey type. Direction is never carried by colour alone, so nothing is lost if colours are hard for you. Portrait, one hand, phone and tablet. Music, sound and haptics each switch off on their own. ABOUT THE ADS Ads pay for Unpack: a banner along the bottom, a full-screen ad after every third level, one on every third restart of a hard shelf, one between turns in party play, and one when you open the app. None ever lands in the middle of a shelf. Videos for a hint, extra lives or a shelf material stay optional, never forced. One purchase takes the ads away for good. Everything saves on the device. No account, no sign-in, no connection needed. Developed by Quasar Technologies.

What's new

Every hard shelf now hands you a hint of its own. The first hint on a hard shelf is free, and you get it back when you start over or move on to the next shelf. It no longer comes out of the hints you have saved, which stay for the normal levels and the daily. When you are out of hints, the button now says AD rather than 0, and a hint you watch a video for appears straight away instead of waiting for a second tap. Nothing else changed in this one.

Growing in Puzzle

Category →