SLORP: 3D Horde Survival

LivePocketSlop1 app · 286 installsActionFree · contains adsIn-app purchases: $0.99 - $19.99 per itemcom.pocketslop.slorp

Outlive the horde. New HORDE MODE: 21 heroes, timed stages, and Hell opens.

Alert me★ WatchOpen in Play ↗
Total installs
286
exact · Play shows 100+
Installs / day
+75
7-day avg · last day +75
Rating
—★
— ratings · — reviews
Released
—
—
Last update
8 Oct 2026
6d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
05010015020012 Oct13 Oct

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
10015020025030011 Oct12 Oct13 Oct

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, Financial info and 3 others
  • Collects data Financial info, App activity and 2 others
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Hundreds of skeletons. One of you. Your weapons fire themselves — your job is where to stand. SLORP is a 3D horde survival roguelike built for phones. Enemies pour in from every direction, every level-up hands you a choice that makes the screen harder to read, and somewhere around minute eight a good run stops being a fight and becomes weather. TWO WAYS TO PLAY - HORDE MODE (new): every map is a run of three timed stages. HELL OPENS IN 4:59 — beat the stage boss before the clock runs out, or the horde grows stronger and stronger until you do. - CLASSIC: the original SLORP, exactly as it always played. WHY PEOPLE KEEP OPENING IT - A whole run fits in a bus ride. Die, tap AGAIN, you are already playing again. - No aiming. One thumb steers, one thumb sets off your skill. - Deaths are your fault, and you can usually name the card that caused them. - Nothing is wasted. Every death pays out gold you keep forever. 21 HEROES, 21 DIFFERENT GAMES Not colour swaps. Each hero has their own starting weapon, signature skill and passive, so the same upgrade is a gift for one and a dead draw for another. - Bonehead crits for absurd numbers and can never wear armour. - Cluckulon is a chicken. Fast, lethal, made of paper. - Gearwin fires finger guns. Really. DRAFT A BUILD THAT GETS OUT OF HAND Horde mode deals from 30 weapons, 23 tomes and 86 items. Level them, combine them, and spend Silver on chests, shrines and the strange machines scattered around each map (yes, the photocopier does what you think it does). Classic has its own 15 evolving weapons and 38 rule-bending items. FIVE MAPS THAT FIGHT BACK - The Woods. Cliffs and cover, so jump-kiting is a real strategy. - The Wastes. Nowhere to hide, and dust storms that cut your sight to meters. - The Shore. The one map in daylight. Waterspouts throw you skyward. - The Boneyard. Crypts, keys, and the Lich King waiting in the dark. - The Old Town. Streets that dead-end, and buildings that do the same. BOSSES WORTH CALLING Every stage ends with a boss you summon when you are ready. Call it too early and you will be too weak; wait too long and Hell opens. PROGRESS THAT STAYS Gold is permanent: unlock heroes, weapons, tomes, items and skills, and buy permanent upgrades. Gems are shared between both modes, and anything you unlock with gems unlocks in both. A leaderboard keeps your best run on every map: who you played, how far you got, your kills and how long you lasted. Classic also has a fixed daily challenge — the same run on every phone, every day. ADS AND PURCHASES, AND EXACTLY WHERE THEY ARE Optional ads you choose to watch: revive once per run, double your gold, re-roll a hand. Watching is always your call. Full-screen ads only appear at natural breaks (the death screen, the results screen, the portal between stages), at most once every fifteen minutes, and never in your first three runs. In-app purchases: gems, a starter bundle, and removing the full-screen ads. The AGAIN button is never behind an ad. It never will be. BUILT TO RESPECT YOUR PHONE - No account. No sign-in. No location, contacts or camera. - Your save stays on your device. - Plays offline. - 12 languages. - Quality scales to your device automatically, and you can override it. Original characters, original bosses, no winking at the camera.

What's new

Fix: watching an ad to revive, reroll or double your Gold could fail to give the reward and end the run. Rewarded ads now reliably pay out.

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