App Intel

Galactic Rummy LAN Party

LivePLAYSHARE VENTURES5 apps · 1.6K installsBoard$14.99com.playshareventures.galactic_rummi

Play Rummy with friends over local Wi-Fi, family game night, long flights, trips

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
6 Oct 2026
7d ago
Last update
6 Oct 2026
v1.0.0 · 6d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
00.30.50.8111 Oct12 Oct12 Oct
00.30.50.8111 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive1 Notable1 Routine
OtherNotable2

Access to miscellaneous device features that don't fit other categories

  • Receive data sent to all devices on your Wi-Fi network, which uses more batteryallow Wi-Fi Multicast reception · CHANGE_WIFI_MULTICAST_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Multiplayer Rummi board game over local Wi-Fi, ideal for family game night, LAN parties, long flights, camping trips and areas where an Internet connection is not available nor desirable. All playing devices are required to be connected over the same LAN (Local Area Network), or the Wi-Fi network or one device can be used as a Hotspot and all other devices connect to the same Hotspot. No other accounts required to play this game. Game rules There are two boards or racks in this game: one is private, only visible to the player, and another public board visible to all players. Melding is the process of moving tiles from the private rack to the public board, according to the rules of the game. Each tile or playing piece is worth the number of points depicted on its face. To win the game, a player must move all of the tiles from the private board to the public board. If no player empty their private board, the player with the least tiles points remaining on their private board. 01 First to clear the rack Start with 14 tiles. Meld them all to win. There are 106 tiles for 2–4 players and 160 for 5–6. 02 Runs Three or more consecutive numbers of one colour. Numbers run from 1 to 13; 13 cannot wrap to 1. 03 Groups Three or four tiles of the same number, all in different colours. 04 First meld: 30 points Use only your rack to make one or more complete runs or groups worth at least 30 points together. Every selected tile must fit. 05 Jokers A joker replaces a missing tile and scores its represented value in a meld. A meld cannot contain only jokers. 06 After your first meld Add to or rearrange public melds. Play at least one rack tile, keep all public tiles on the board, and leave every meld valid. 07 Your turn Select tiles, then drop on highlighted board cells or use Meld in full-rack mode. Finish meld confirms your play and ends your turn. 08 Draw or undo Draw takes one tile and ends your turn. Undo cancels unfinished changes. Draw is disabled during an unfinished meld; undo it first. 09 Timed games When time runs out, unfinished changes are undone, a tile is drawn if available, and the turn ends. 10 End of the game If the pool is empty and everyone passes, the lowest rack score wins. Numbered tiles score their face value; each remaining joker scores 30.

Growing in Board

Category →