App Intel

PixelHop

LiveJADE HOUSING SERVICES LTD10 apps · 4 installsArcadeFreecom.pixelhop

Hop the ruins of a moonlit temple.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
—
—
Last update
11 Sept 2026
v1.0.0 · 1mo ago
Countries
0/1
live · checked 1d ago

Install history

exact counter from Google Play
00.30.50.8111 Oct12 Oct12 Oct
00.30.50.8111 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Live 0Listed, not installable 1Not listed 0
United States

Top countries

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We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
The temple on the hill has stood dark for a hundred winters. You run to wake it. PixelHop is a hand-tuned pixel-art endless runner. A bronze athlete sprints across the broken rooftops of a ruined Greek temple while the world scrolls past — you hop the marble gaps, vault the toppled column drums, and slide under the architraves that came down in the quake. Every tier you finish relights another stretch of the hill. TWO CONTROLS, SIXTY TIERS Tap to hop. Tap again in the air for a shorter second hop. Swipe down to slide. That is the whole control scheme — everything else is timing. Sixty tiers climb the hill through five districts, each one a little faster than the last, each one introducing exactly one new thing to read: the toppled drum, the bronze brazier still burning after a century, the fallen architrave with a hand-span of air beneath it, and the cracked stepping stone stranded between two holes in the roof. BUILT TO BE FAIR No gap is wider than a single hop can carry at that tier's speed. No obstacle is placed inside the arc you are already flying when you land. Every course is generated from a fixed seed, so a retry is the same challenge, not a new roll of the dice — when you fail, you know exactly what you got wrong. BANK EVERY LAUREL Laurel coins line the arc of every jump. Spend them two ways. Provisions are carried into a run and burned there: the Aegis shrugs off one hit, the Ember Dash gives you three unstoppable seconds, the Laurel Draw pulls every nearby coin to you, and Second Wind puts you back on the roof once per run. Ascensions are permanent — higher hops, richer payouts, a free shield at the start of every run, a longer dash — and every rank you buy applies to every run from the next one on. KEEP THE RECORD Thirteen renown marks track what you have actually done, not a parallel achievement system bolted on top. The Codex of Ruins fills in as you meet each hazard for the first time. Standings keep your run totals, clear rate and personal bests. A daily boon waits for you each morning. COMPLETELY OFFLINE No account. No advertising. No analytics. No in-app purchases. No network code at all — the release build ships without even the internet permission. PixelHop works exactly the same in airplane mode as it does anywhere else, and everything it remembers stays on your phone. Made for anyone who wants a runner they can read: sharp pixel art, a difficulty curve that climbs instead of spiking, and a single laurel wreath waiting at the summit.

What's new

First release. Sixty tiers across five districts of the hill, four provisions and four permanent ascension tracks, thirteen renown marks, the Codex of Ruins, a daily boon, and a full standings screen. Every course is seeded and fairness-checked, so a retry is always the same challenge.

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