App Intel

Coldlight: Idle Tower Defense

LivePatch and Prompt LLC7 apps · 663 installsStrategyFree · contains adsIn-app purchases: $2.99 - $9.99 per itemcom.patchandprompt.coldlight

One tower. Every direction. Idle tower defense with no loot boxes, no timers.

Alert me★ WatchOpen in Play ↗
Total installs
60
exact · Play shows 50+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
5 Jul 2026
3mo ago
Last update
3 Aug 2026
v1.0 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
58.66979.389.710011 Oct12 Oct13 Oct
58.66979.389.710011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data App activity and Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive2 Notable3 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Coldlight is an idle tower defense game built around a single tower. It fires on its own, and every other call is yours: where to spend, when to push, when to pull out with what you earned. Idle earnings give you a head start, but the runs are where the game lives. No loot boxes, no energy timers, no premium currency. Nothing you buy wins for you, ever. ACTIVE PLAY, NOT A WATCH-A-BAR SIMULATOR The tower shoots by itself; you handle everything else. Spend Cash mid-run on upgrades that last only that attempt: heavier payloads, faster fire, tougher plating, more range. Run at up to 8x speed whenever you want, so you never sit through the sleepy early waves, or switch on Adaptive Sprint to do it for you, easing off the moment your core takes a hit. When something breaks through, Purge clears the field on a cooldown, and deeper runs open more abilities, each hitting harder. End a run your way: fight to the last core, or retreat and bank what you earned. NO-NONSENSE MONETIZATION The honest version. No energy timers, no loot boxes, no premium currency, no paywalls. Rewarded ads are opt-in: bonus resources, an idle boost, or your daily bonus, take them or leave them. One unskippable ad plays between runs; Remove Ads is a one-time purchase that removes it. Purchases are one-time only. Remove Ads, the Founder's Pack and the Supporter Pack fund development and hand you no power. The Orbital Emitter is a one-time unlock: an optional skill tree for a second weapon that orbits your core and fires on its own. You buy the access, but you level it only by playing deeper and earning Lumens, never by paying. A fresh tree is weak on purpose, and nothing you buy climbs the leaderboard for you. THREE ECONOMIES, ZERO RESETS Cash powers the run you are in and vanishes when it ends. Cores buy permanent Workshop upgrades. Shards are the slow-burn layer: you bank a few after every run, scaled to everything you have ever earned, plus daily, weekly and tier bonuses. They buy the strongest permanent boosts and carry into every run after. You never wipe your progress to earn them. WORKSHOP THAT REVEALS AS YOU EARN Permanent upgrades span offense, defense, economy and idle efficiency, on long ladders that reveal new rows as you unlock them, never the whole tree at once. Push further to open gated rows and up to eight tiers, each scaling health and payouts higher. The deepest Shard upgrades reshape a run: claw back health with every kill, leave a scorched field behind your Purge, shrug off one lethal hit. THREATS THAT ACTUALLY DIFFER Fast skirmishers, tanks that soak damage, swarms deadly in numbers, shield-carriers, splitters that fork when they die, healers, phasers that blink past your range. Deeper still: jammers that throttle your fire rate as they besiege you, breachers that bore inward and hit harder the closer they get. Four bosses rotate every ten waves, telegraphing before they land, and they are where you find out if your build holds. COMPETE, IF YOU FEEL LIKE IT Sign in to Google Play Games for two boards: an all-time climb for the deepest wave you have ever reached, and a Weekly Challenge with rotating modifiers, reset weekly so a fresh run always gets a fair shot. Skip it and nothing changes. KEY FEATURES Single-tower idle defense: one core, every direction Up to 8x speed on demand, plus optional Adaptive Sprint Abilities you unlock and time yourself, not auto-cast filler Three economies and run-reshaping upgrades, nothing ever reset Distinct enemy behaviors and four telegraphing bosses that scale forever Optional Orbital Emitter: a second autonomous weapon, unlocked once, leveled by playing No loot boxes, no energy gates, no premium currency, nothing you buy wins for you No tricks, no timers. One tower, waves that do not care about you, and choices that actually cost something. Idle tower defense for people who would rather play than watch. Hold the line.

What's new

- No more double ads after a run. If you choose to watch a bonus ad, the between-runs ad is skipped entirely. - The between-runs ad no longer interrupts your results screen. - Deep runs: the inherited loadout screen now shows which perks were skipped, and why.

Similar games

closest title first, then most installs per day