App Intel

KATRA

LiveOrbit Lab Games2 apps · 51 installsArcadeFree · contains adscom.orbitlab.katra

The floor you stand on collapses. Left, right, jump; your job is to stay up.

Alert me★ WatchOpen in Play ↗
Total installs
26
exact · Play shows 10+
Installs / day
~2
est. · lifetime avg over 12 days
Rating
—★
— ratings · — reviews
Released
30 Sept 2026
12d ago
Last update
30 Sept 2026
v2.20.2 · 12d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
25.431.537.743.85011 Oct12 Oct12 Oct
25.431.537.743.85011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • Collects data Location, App activity and 2 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive1 Notable2 Routine
OtherNotable3

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The tower is collapsing. You are climbing. That is the whole game. THE FLOOR UNDER YOU IS TEMPORARY The collapse starts at the bottom and climbs. When it reaches your row the ledge trembles — that is your warning, and the only one. Then it sinks, slowly enough to ride down and still jump off, then lets go and drops out of the world. Low down the tremble lasts a second and a half. It tightens with height, to 0.62 seconds by floor 220, and never less. The tower holds still for your first six seconds, or until floor five, whichever comes first. Standing still is not a plan. THREE BUTTONS Left, right, jump. Nothing else. Landscape, laid out for two thumbs: direction on the left, jump on the right. No joystick, no swipes. Hold a direction and you run, up to a speed limit. At that limit you clear two floors a jump, forever. THERE IS NO UNREACHABLE FLOOR Not a slogan — a rule the game checks at startup and refuses to run without. A standing jump clears the next floor with room to spare, at any height. Sometimes you have to walk to the right spot first while the tower comes apart below you. If you fell, it was not a bad platform. KICK OFF THE WALL The real ceiling, and the game teaches it on your first play. Running stops at its speed limit. Anything higher comes from the wall: meet it with speed, press away at the moment of contact, and you leave above that limit. A tap off the wall never clears more than two floors, however fast you were moving — three and up is what holding the jump is for. Hold it at full speed and you clear a third floor; hold it after two wall kicks and you clear a fourth. Every wall kick returns more speed than it took, at any speed the game can produce. FIVE STREETS Metro tunnel, daylight street, neon night, rooftops, graffiti over everything. You never pick one: the street changes every hundred floors and the five come round in order. The music changes with it. FIFTEEN CHARACTERS None is sold for real money. Each unlocks two ways: reach the best score it asks for — the first at zero, the last at thirty thousand — or buy it with coins you earned playing, 400 for a common one, 6,000 for a legendary. Unlocked stays unlocked and changes nothing about your jump, speed or score — it is all looks. EVERY DAY • Daily reward on a seven-day cycle: 50, 75, 100, 150, 200, 300, 900 on the seventh • Three fresh goals a day, paid the moment you meet them • Eleven achievements, all paying coins • A forgiving streak: miss one day and it survives, miss two and it resets ADS, PLAINLY Two offers you can take, one full-screen ad you cannot. Nothing else. • DOUBLE YOUR COINS. When a run ends you can watch an ad to double that run's coins. Refusing costs nothing and you are not asked again. Offered only when the run paid at least 10 coins — floor 10 and up. • CONTINUE. Watch an ad and carry on instead of starting over: you are set down on a solid ledge above the collapse, the pressure is wound back, and the run keeps its score. No coins, once per run, floor 10 and up. When both offers are live they sit side by side on the game-over card. • AN OCCASIONAL FULL-SCREEN AD. At most one every five runs, never twice within two minutes, and none for two and a half minutes after a rewarded ad. Never at the moment you die — only after you press RETRY or MENU. No banner ads. No in-app purchases: nothing in the game can be bought with real money. Coins are earned by playing and spent only on characters. PLAYING NEEDS NO INTERNET, ADS DO The whole climb runs on your phone. No account, no sign-in, no cloud save — your best score and coins stay on the device. With no connection the game opens and plays as normal, you just get no ads. The ads come from Google AdMob and use data such as the advertising ID; see Play's Data safety section for what is collected. Where Google shows a consent form, Settings has an AD PRIVACY OPTIONS row that opens it again. The tower is collapsing. How high can you get?

What's new

Initial release! Download KATRA and start climbing the tower.

Growing in Arcade

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