Necrowave

LiveOmega Software Solutions4 apps · 300 installsActionFree · contains adsIn-app purchases: $2.99 per itemcom.omega.necrowave

Part tower defense, part auto-shooter. Build, upgrade, and survive the horde!

Alert me★ WatchOpen in Play ↗
Total installs
3
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
13 Sept 2026
31d ago
Last update
1 Oct 2026
v0.2.0 · 12d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
23411 Oct12 Oct

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, Personal info and 3 others
  • Collects data Location, Personal info and 3 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

7 in 2 groups
0 Sensitive2 Notable5 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Part tower defense, part auto-shooter. Build your defenses between waves, draft upgrades, and hold the line against a cartoon zombie horde. Every so often the old Spire rings a bad note, and everything in the Hollow Reach that ever held a grudge gets up to answer it. Locals call it the Necrowave. Nobody has fixed it; nobody agrees whose job it is. You are one of the regulars who turns up anyway, plants both feet in the field, and holds it for as long as you can. TWO HALVES, ONE RUN The horde arrives in waves. Between them, the field goes quiet, the build timer starts, and you spend Scrap: laying walls cell by cell, dropping turrets behind them, and deciding where the dead will be made to walk. Then the timer runs out and you fight inside what you built. Build well and the wave arrives single-file down a corridor lined with bolt throwers. Build badly and it arrives all at once, and you find out. YOU NEVER AIM AND YOU NEVER FIRE Your weapons swing, throw, shoot, and burn on their own cooldowns and pick their own targets. In a fight your inputs are move, dash, and one of three upgrade cards when you level. Your hands do almost nothing. Your brain does everything, twice per wave: which build, and which ground. DEFENSES YOU PUT ON THE GROUND • Lay walls and chokepoints: Timber Palisades, Stone Forts, and Sally Gates that let you walk through while blocking the horde. • Place turrets behind your walls: Bolt Throwers, Mortars, Frost Pylons, and Tesla Coils. • Everything is placed cell-by-cell on a grid with an UNDO button and half-price Scrap refunds on demolitions. BUILD THE RUN OUT OF CARDS • 14 base weapons including Bone Shard, Cleaver Sweep, Skull Lantern, Ley Line Beam, Grave Mine, and Rotting Miasma. • 8 weapon evolutions discovered by pairing specific weapons with matching passives. • 14 passive upgrades covering attack speed, range, turret damage, and movement. • Upgrade cards appear every level-up so no two runs play the same. FOUR REGULARS • Bjorn Grave-Breaker: Treats the end of the world like a bar fight he has not yet lost. • Sera the Unyielding: Apologizes to a zombie for the inconvenience of killing it. • Rook Fletcher: Here for the coin and will tell you so twice. • Ashen Pyrewood: Calls the horde "a fascinating case study" and takes notes while on fire. Each character opens with a different weapon, a unique dash, and distinct base stats. ARENAS AND BOSSES Battle across distinct fields—from the open ground of Hollow Graveyard and the floor hazards of Widow's Orchard to the tight corridors of The Rustfields. Clear five waves to draw out each field's boss: Grubnash the Goblin King, Sir Mordraven the Dread Knight, and Sir Emberos. OLD MOSS'S CART Every run banks its gold whether you win or lose. Old Moss turns up between runs with a cart, a ledger, and 19 permanent upgrades: reinforced wall frames, extra opening Scrap, longer build timers, and stat bonuses. New characters, arenas, and difficulty curses unlock as bosses go down. BUILT FOR PHONES • Instant Save and Resume: Close the game mid-wave and pick up right where you left off. • One-Thumb Portrait Play: Responsive single-stick controls designed for short sittings. • Settings that Matter: Sliders for screen shake, flash reduction, damage numbers, audio channels, and haptics strength. • No energy meters, no attempt timers, and nothing telling you to wait before playing another run.

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