App Intel

NOVA: One Thumb Roguelite

LiveOcean Peak Games4 apps · 130 installsActionFree · contains adscom.oceanpeakgames.NOVA

One thumb. Endless swarm. Stack 8 weapons and tear the run wide open.

Alert me★ WatchOpen in Play ↗
Total installs
9
exact · Play shows 5+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
22 Sept 2026
22d ago
Last update
22 Sept 2026
v1.0.1 · 21d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
8.89.19.49.71010 Oct12 Oct13 Oct
8.89.19.49.71010 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Drag your thumb anywhere on the screen. That is the whole control scheme. Your ship never stops firing. You only decide where to be, and what to become. Survive the swarm, grab the level-up, and pick the card that changes the run. ONE THUMB, NOTHING ELSE No buttons. No virtual stick. No aiming. Drag to move, let go to stop. Playable with one hand on a bus, in a queue, in bed. EIGHT WEAPONS, SIX SLOTS Pulse, Fan, Orbit, Chain, Nova, Mine, Laser, Blade. Each one levels five times and changes shape as it grows. You only get six slots, so every run you give something up. Mines behind you plays nothing like a laser that burns a line through the crowd. A SWARM THAT ASKS DIFFERENT QUESTIONS Ten enemy types, and each one is a different problem. Runners punish standing still. Bombers punish crowding. Armored ones ignore weak hits. Healers keep the pack alive until you kill them first. Hatchers make more. Blinkers teleport past your line of fire. BOSSES, THEN HARDER BOSSES The Core Warden arrives at five minutes. Beat it and choose: cash out your run, or push on into an endless boss ladder that never stops scaling. SIX SHIPS, SIX PLAYSTYLES Arrow is balanced. Bulwark is tough and slow. Storm is very fast and paper thin. Bolt opens with chain lightning. Core opens with nova blasts. Ghost collects far more shards than anyone else. YOU KEEP WHAT YOU EARN Shards from every run buy eight permanent upgrades - health, damage, fire rate, move speed, pickup range, crit, shard gain, regeneration. A bad run still makes the next one stronger. Daily quests give you a reason to come back tomorrow. SHORT RUNS, LONG GAME A run takes three to eight minutes, so it fits a coffee break. But the card draw, the ship you took and the order the swarm arrives in are different every time - the run you are playing has never happened before in exactly that shape. LIGHT AND SIMPLE No sign-in. No account. No tutorial to sit through - you understand the game in the first ten seconds. Small download, runs on modest phones, and every sprite is drawn by the game itself rather than loaded from a texture pack.

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