App Intel

Arrow Clash: Tap Logic Puzzle

LiveNORGEK15 apps · 1.4K installsPuzzleFree · contains adscom.norgek.arrowclash

Two arrows meet and vanish. The wall they leave decides your next move.

Alert me★ WatchOpen in Play ↗
Total installs
1
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
4 Sept 2026
1mo ago
Last update
4 Sept 2026
v1.0 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7211 Oct12 Oct12 Oct
11.21.51.7211 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location
  • Collects data Location
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive2 Notable2 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Arrow Clash is a logic puzzle about what happens after the match. Two arrows facing each other, with a clear lane between them, crash and vanish when you tap either one. Clear every arrow and the board is wiped. Here is the part that makes it a puzzle: where the two arrows meet, a wall is left behind. That wall blocks the lane for good. So the order of your taps is the whole game - clear a pair too early, and its wall can seal the lane another pair needed. In every other arrow game, a collision is how you lose. Here it is how you win, and the debris is the puzzle. WHAT YOU GET - Every board is checked by a solver before you ever see it. All of them can be cleared. No generated dead ends. - Undo on every clash. A wrong order is something you discover, not something you get punished for. - A daily puzzle - the same board for everyone, a new one every day, and a streak if you keep coming back. - A hint when you are stuck, and it never points at a trap. - Free. No purchases. - Arrow colours and board backgrounds to unlock. WHY THE ORDER MATTERS Tap the wrong pair and nothing bad happens right away. Five taps later you find a lane that is sealed, an arrow with nowhere to go, and a board that cannot be finished. That is not a mistake the game punishes - undo takes any of it back. It is the thing you are learning to see. By the tenth level you start reading a board before you touch it: which pairs are safe, which ones are holding the board together, and which wall you cannot afford yet. WHERE THE WALL LANDS Exactly in the middle of the lane. If the gap between the two arrows is an odd number of cells, the wall takes the middle one. If it is even, it takes the left cell, or the upper one on a vertical lane. Always the same rule, so you can always plan around it. Two arrows already touching have no lane at all - they clear without leaving anything behind. Those are your release valve when the board gets tight. BUILT FOR PHONES Press and hold any arrow and the game shows you what it sees: the lane it looks down, green if the pair can clash, red if something is in the way. Slide your thumb to check another one. Lift your finger outside the board and nothing happens at all. Every cell is a big target, and a near miss still picks the cell you meant. Boards run from five by five up to seven by seven, and a level takes two to five minutes. It is a thinking game, not a tapping game.

What's new

Initial release

Growing in Puzzle

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