App Intel

HexGuard: Idle Tower Defense

LiveNK Games Studio7 apps · 8.4K installsStrategyFreeIn-app purchases: $1.99 - $49.99 per itemcom.nksolutions.hexguard

Hold the hex. Build towers, break waves, and keep earning while you're away.

Alert me★ WatchOpen in Play ↗
Total installs
71
exact · Play shows 50+
Installs / day
~2
est. · lifetime avg over 45 days
Rating
—★
— ratings · — reviews
Released
28 Aug 2026
1mo ago
Last update
2 Sept 2026
v1.2.1 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
69.47784.792.310011 Oct12 Oct12 Oct
69.47784.792.310011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info, App activity, and Device or other IDs
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Hold the hex against waves that never stop escalating. HexGuard is a tower defence game on a hex board, built for short sessions and long progress. Place towers where their fields overlap, watch a wave break against them, and come back tomorrow to a purse that filled while you were gone. ━━━ THE BOARD ━━━ Towers are not interchangeable. Each archetype changes what its neighbours do: • Arbalest — fast armour-piercing bolts, one target at a time • Bombard — slow, heavy splash, and it lifts the damage of everything beside it • Arcane Obelisk — magic that ignores armour entirely, and sharpens its neighbours' aim • Frost Spire — chills what it touches, so everything nearby hits chilled enemies harder • Pyre — stacking burn that does not care how much health a thing has; two Pyres feed each other • Aerie — hunting falcons that only take flying prey, and teach the towers around them to look up • Tesla Coil, Warden's Sanctum — and more, opened by getting deep enough to have earned them Where you put a tower matters as much as which tower it is. A Frost Spire between two Bombards is a different board than the same three towers in a line. ━━━ EARN WHILE YOU'RE AWAY ━━━ Idle income is tied to what you have actually BEATEN, not to how long you have left the app closed. Secure a new tier and it goes up permanently. Camp a wave count and it does not. ━━━ EVERY RUN PAYS ━━━ Win or lose, a run pays Marks. Marks buy a permanent upgrade tree — damage, range, starting gold, offline capacity — so a run that ended badly still moved you forward. There is no run that was a waste of time. ━━━ TEN TIERS, SIX ISLES ━━━ Each isle is a different road and a different shape of board. Each tier adds one more mutator on top of the last, so tier 8 is everything tier 7 threw at you and one thing more. Secure a tier and it stays secured. ━━━ RELICS AND COMFORTS ━━━ Shards buy relics — permanent modifiers that apply to every run, every one of them capped — and the comforts that make a long game pleasant: faster game speeds, auto-advance between waves, and the Castellan, an AI pilot that will fight a run for you. ━━━ FAIR BY DESIGN ━━━ • No ads. Not between waves, not for rewards, not at all. • Nothing in the shop is stronger than what playing gives you. Every relic and every comfort is capped, and the caps are the same whether you spend or not. Money moves the date you get there, never the destination. • The tower ladder, the isles and the whole upgrade tree cannot be bought at any price. • Your progress lives on your device. An account is optional and only keeps a copy, so a new phone starts where the old one left off. • Play it entirely offline if you like. Nothing is gated behind a connection. ━━━ ━━━ ━━━ Portrait, one-handed, and it saves after every wave. Put it down mid-run and pick it up tomorrow.

What's new

Two new languages: Vietnamese and Hindi. Every line in the game is translated, and the language is picked in Settings. Shard packs are more generous: the smallest pack now gives 200 Shards and the largest 10,000, with every pack between raised to match. Each pack's card says exactly how far up a relic's ladder it takes you.

Growing in Strategy

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