App Intel

HeroRush: Endless

LiveMindazzle10 apps · 27.5K installsArcadeFree · contains adscom.mydatawave.herorush

Drag one finger, slide your squad down an endless road and shoot what walks up.

Alert me★ WatchOpen in Play ↗
Total installs
4
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
20 Aug 2026
2mo ago
Last update
15 Sept 2026
v1.2 · 28d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
3.94.24.54.7510 Oct12 Oct13 Oct
3.94.24.54.7510 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
HeroRush is a one-finger endless shooter. You drag anywhere on the screen and your squad slides across the road, firing on its own. Monsters walk down at you and never stop coming. You survive as long as you can, then spend the coins you earned and go again. The road is split in two. The left side is where the monsters come; the right side carries portals. Standing in the portal lane earns rewards and kills nothing at all, so every second you spend there is a second the horde keeps walking. That trade is the whole game. Choose your hero before a run - Archer: fast shots in a spread, with critical hits - Mage: slower orbs that splash on impact - Warrior: slow, heavy swings What you do in a run - Drag to move; the squad aims and fires automatically - Shoot open the green, blue and purple portals for clones that fight as their own hero - Chain the orange portal inside its live window to stack a coin multiplier - Dodge the fireballs the castle throws at the road; they arrive in wider formations each time you beat a boss - Bosses arrive on your kill count, not on a timer, and each one you defeat brings a new kind of monster onto the road What you keep between runs - Coins carry over and are never lost on death - Four elements to unlock and equip, up to three at once: fire burns, ice slows, lightning arcs between monsters, poison leaves a cloud on the ground. A volley's total damage stays the same however you mix them, so mixing buys variety, not power - Six skills that apply to every hero: Power, Rapid Fire, Long Shot, Multi Attack, Piercing and Ricochet - A bestiary of the monsters and bosses in the game, and per-hero records of your best runs Ten bosses Mushroom Golem, Ogre, Crystal Spider, Skeleton King, Treant, Minotaur, Ice Giant, Black Knight, Demon Lord and Dragon. Between them they bring five kinds of fight: armour that has to be broken open before the creature can be hurt, two heads guarding different halves of the road, a stun that pins your squad, a body that splits when you damage it, and a flier that owns a moving safe spot. Built for a phone Portrait, one thumb, no tutorial to sit through. A run starts the moment you tap Play. You can pause mid-run for the sound settings or the run's stats, and quitting a run banks the coins it earned rather than losing them. Original artwork and original characters throughout.

What's new

Bigger battles. Every level now sends far more monsters, and the count keeps climbing as you go — the later worlds are proper hordes. They also arrive faster, so a long level is a denser fight rather than a longer wait. Each monster is a little lighter on its own: the fight is now about the crowd in front of you, not the single body. A short ad now plays when a level starts. The rewarded ads are unchanged — you still choose those.

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