App Intel

DoomsDay Strike Live

PryaL5 apps · 5K installsActionFree · contains adscom.multiverse.doomsday_strike

He eats your lightning. Rotate four heroes, crack his armour, and claim victory

Alert me★ WatchOpen in Play ↗
Total installs
7
exact · Play shows 5+
Installs / day
~0
est. · lifetime avg over 41 days
Rating
—★
— ratings · — reviews
Released
31 Aug 2026
1mo ago
Last update
3 Sept 2026
v1.0.0 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
6.87.68.49.21010 Oct11 Oct11 Oct
6.87.68.49.21010 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Malachi Krige ran ten million simulations of Earth's future. In every single one, the planet burns — never because of the asteroid or the war, but because of the four seconds a hero spends deciding. So he built armour that does not block energy. It drinks it. VERDIGRIS. FOUR HEROES, ONE ARMOUR, NO SAFE ANSWER Throw thunder at his face and he will not raise a shield. He raises two fingers, catches the bolt out of the air, closes his hand on it, and throws it back. The Verdigris lattice attunes itself to one damage type at a time — storm, gamma, kinetic or phase. Hit him with the one he is tuned to and he absorbs it, heals, and your combo dies. Hit him with anything else and it lands, and it builds strain. Enough strain in a row cracks the lattice wide open, and everything you land in that window is a critical. Then he re-tunes to whatever has been hurting him most. So the answer is never one hero. It is the rotation. - STORMCROWN — thunder, chain lightning, and the slowest, heaviest swing in the game - MAUL — gamma, seismic shockwaves, and 145 HP that hits harder the lower it gets - BULWARK — kinetic, a ricocheting shield, and a timed parry that is not a block - FLUX — phase, the fastest thing in the arena, and the only one who can shut the lattice down entirely Cooldowns tick while a hero is benched, so tagging out is never a punishment. It is the entire game. A DIFFERENT FIGHT EVERY DAY DAILY DOOMSDAY is one 90-second fight, on half health, with your ultimate banned and two random rules in force — a bigger crack window, a boss who re-tunes twice as fast, a run where every hit you take is doubled. It is generated from the calendar date, so every player on Earth gets the exact same fight, and everybody finds out together whether today's combination is survivable. Come back tomorrow and it is a new one. Miss a day and your streak resets. TOP TEN, AND YOUR EXACT RANK One number per run: the DOOMSDAY SCORE. Damage dealt, longest combo, perfect dodges, parries, hero swaps, lattice breaks and a time bonus, minus everything you let through. The results screen itemises every line, because seeing why you scored what you scored is what teaches you to score more. TODAY's board wipes at midnight — so on any given day the top ten is genuinely winnable. The ALL TIME board is the permanent record. Either way you are shown your own exact rank, even when you are nowhere near the top. NO SIGN-UP. NONE. No email. No password. No Google login. No Facebook. The game asks for a call sign on first launch and that is the entire onboarding — you are on the leaderboard eight seconds after the install finishes. ENDLESS GAUNTLET Five story chapters, each opening and closing on a cinematic. Then the gauntlet: endless waves, all four heroes, health and damage climbing every round, an Elite every fifth wave and a new variant every tenth. This is the mode the leaderboard is built on. BUILT DIFFERENTLY No game engine. The entire 3D renderer is written from scratch — every triangle projected, sorted and shaded in code — which is why the download is a fraction of the size of anything that looks like it. Every sound in the game is synthesised rather than recorded. There are no downloaded model files, so there is no "preparing assets" screen and no second download after install. Runs offline. Only the leaderboard needs a connection, and the game tells you plainly when it cannot reach it instead of pretending. FAIR ABOUT ADS Five of the six ad placements only ever appear because you tapped a button asking for one — revive your squad, double your score, boost a run, unlock a skin. There is no ad after every death, no energy meter, no timer counting down until you are allowed to play, and nothing in the game can be bought with real money. No coins. No gems. No shards. One score, some skins, and a rank. Original characters, original story. Familiar archetypes, nobody else's heroes.

What's new

Added game levels & players and UI enhancement.

Growing in Action

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