Plink

LiveIT CUSTODIAN1 app · 0 installsArcadeFreecom.moglax.plink.arcade

Drop marbles, hit pegs, build combos, unlock skins, and complete challenges.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
23 Sept 2026
21d ago
Last update
23 Sept 2026
v1.0 · 21d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Plink is a colorful peg-drop arcade game built around marble drops, bouncing movement, score challenges, combos, and unlockable visual styles. Players release marbles onto a board filled with pegs, watch each drop move through the layout, and complete short gameplay sessions using simple touchscreen controls. The main gameplay board contains multiple rows of pegs and a set of target areas at the bottom. Each marble changes direction as it makes contact with different points on the board. The final path depends on the sequence of interactions that occurs during the drop. Starting a round is simple. Players choose the available position and use the Drop control to release a marble. Once released, the marble moves through the board until it reaches one of the target areas. The current score and other session information remain visible during gameplay. In Plink, individual drops contribute to the result of the current session. Different target areas provide different in-game values, while consecutive actions can contribute to the combo system. The interface updates the relevant counters as the round continues. Combos add another element to each session. Reaching compatible target areas in sequence can increase the active combo. The current value is displayed directly on the gameplay screen, allowing players to follow the result of each marble without opening additional menus. Several game modes provide different board configurations and objectives. Players can select an available mode, review its rules, and begin a new session. Each activity uses the same straightforward drop-and-bounce interaction while changing the arrangement or conditions of the challenge. The Daily section contains a rotating board challenge. It provides a separate activity that can be completed independently from the other available modes. The current challenge is presented through its own screen with the information needed to begin. Plink also includes a collection of marble appearances. Available visual styles can be viewed in a dedicated section, while additional designs become accessible through progress within the game. Selecting a style changes the appearance of the marble without changing the main controls. A Trophies section organizes achievements associated with activities completed inside the application. Players can browse the available items and review their current status separately from an active gameplay session. The game also keeps records generated by completed activities. Available score information is organized in its corresponding section, making it easy to review results without interrupting a new round. A How to section explains the basic controls and gameplay structure. New players can review how to release a marble, how the board works, and how the available indicators relate to a session before starting a challenge. Navigation is organized around clearly separated sections for gameplay, modes, daily activities, visual customization, trophies, records, and instructions. Large buttons, counters, cards, and compact information panels keep the interface consistent across different screens. Each round is designed as an independent session. Players can start a board, release the available marbles, follow their movement through the pegs, build combinations, check the resulting score, and begin another round when ready. The visual design uses bright arcade-inspired elements and clearly separated gameplay areas. Pegs, marbles, target zones, counters, and controls are easy to distinguish while the current board remains the main focus of the screen. Plink combines peg-drop gameplay, bouncing marbles, score challenges, combos, multiple modes, daily boards, unlockable marble styles, trophies, and game records in one mobile arcade interface.

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