App Intel

MOATT

LiveMOATT LLC1 app · 69 installsEducationalFree · contains adscom.moattapp.android.app

Anyone can test their knowledge by playing our quiz-board game catered to you.

Alert me★ WatchOpen in Play ↗
Total installs
69
exact · Play shows 50+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
28 Nov 2024
1.9y ago
Last update
12 Jun 2026
v1.0.4 · 4mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
67.475.583.791.810011 Oct12 Oct13 Oct
67.475.583.791.810011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties App activity, App info and performance, and Device or other IDs
  • Collects data Personal info, App activity, and App info and performance
  • Data is encrypted in transit
  • You can ask for your data to be deleted
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive1 Notable5 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Read Google service settings stored on your deviceread Google service configuration · com.google.android.providers.gsf.permission.READ_GSERVICES
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
MOATT’s motto is “creating a hunger to learn”. Learning is now something to look forward to as you play with your friends online and or in person. Game night now has a greater purpose! Memory Operations Amplification Teaching Tool offers users to learn and solidify their knowledge. In the app, students can study and learn and test out what they learned by playing a board game that quizzes their knowledge of the material that they learned. The user that wins has sufficient understanding and is ready for the real quiz in class. The rest of the users technically lost, but also win because the real prize of the game is knowledge. In other words, although they lost, these students have been quizzed and seen what their deficiencies are and can go back to study what they lack knowledge in. They have also learned while playing by answering wrong and seeing what the answers should look like from the other players with ready-made multiple-choice or free-response questions. The game takes place in the retro-futuristic land of Nova-Arkadia. The user must get to the end of the board before the other players. In order to move along the board, the user must answer quiz questions. Unlike any other board game, this game’s questions are relevant to what the user is studying. For instance, Eunice who is 10 years old, is given a practice quiz on decimal fractions by her teacher Ms. Yeo. This quiz is uploaded to MOATT and is used as the quiz that moves along the game. In order for Eunice to move on the board, she needs to answer the question given to her correctly and on time. Of course, like in real life, there are obstacles along the way that prevent the player from winning. Students: Users are able to study material shared by other users around the world. A study sheet and practice quiz made by “Ms. Hernandez” in Los Angeles for her AP biology class can be used by a student in Boston to play a round of MOATT with his or her friends to study for the upcoming AP exam. A student has now made time to study by playing a game. A student is also able to socially interact with other students by playing a boardgame, something they would have done in the past for fun. But now, a student plays for a purpose while having fun with their friends. Teachers: What teacher does not have trouble with student engagement? The best of us still have trouble getting our students motivated to study and learn. With MOATT, teachers can upload or use other teachers' and user-made quizzes to informally assess students. The “oh no”s will become empathic “YES!”s. This is achieved by increasing engagement in the subject matter. Cognitive science point to greater retention of memory when more neurological connections are made in the brain. Thus the more connections made, the more places and schemas the brain has to recall information at a faster rate. The addition of a sport-like game in academics creates a layer of emotion and thus another connection (one of the largest). Internal assessments and standardized tests don’t always tell the whole story, but in education, they are used as empirical evidence to demonstrate learning. Classes that have used MOATT have increased test scores. Yet the most important factor was giving them the desire to learn. Teachers can use this as a bridge against the learning gap. A teacher can host a live in-class game in “team mode” allowing for them to put students into teams and have students answer questions as a team (individually answered but counted toward the team movement). A teacher can also assign this as homework and see the statistics on their students to drive their instruction. Modes: Host= A player or a referee. They set up the game using created quizzes, quizzed by other users, or free responses. Ref= A host who judges the responses of the user during free-response questions. Individual Player= Single user not in a team. Team Mode= Users placed in a group and collectively answer questions a turn at a time.

What's new

v1.0.4 - Unlock avatars with MOATT points - Founding Supporters on the loading screen - Improved cross-play with iOS (steal queue, bridge, quiz sync) - Updated ads: lobby & scoreboard banners, scoreboard interstitial - Google Sign-In update and gameplay stability fixes

Growing in Educational

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