App Intel

Miranda

LiveQuantum inc4 apps · 53 installsArcadeFree · contains adscom.miranda.kdv

Tap. Lunge. Eat. Grow. Panic. Repeat until the battery dies.

Alert me★ WatchOpen in Play ↗
Total installs
21
exact · Play shows 10+
Installs / day
~1
est. · lifetime avg over 30 days
Rating
—★
— ratings · — reviews
Released
11 Sept 2026
31d ago
Last update
11 Sept 2026
v1.0.0 · 30d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow
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Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity and 2 others
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Meet Miranda. One tap makes her lunge. Let go and she falls. That is the whole game, and you will still be playing it at two in the morning. She is a small anaconda with an enormous appetite. Between her and dinner is a jungle of hanging canopies and tree trunks with a narrow gap in the middle, and the gap is never quite where you want it to be. THE FOOD IS IN THE WRONG PLACE ON PURPOSE Red snakes hang on vines inside every gap. Each one is points. Each one makes Miranda longer. Here is the catch. They hang at the edges, tucked right up against the leaves. The safe way through and the tasty way through are never the same way through. Play it safe and you will survive for ages with a score you would rather not talk about. Play it greedy and you will find out exactly how close a snake can pass a branch. Closer than you think. Right up until it isn't. Purple snakes are poison. Touch one and the run is over, and Miranda would like you to know that she is very disappointed. BIGGER IS BETTER. BIGGER IS ALSO MUCH WORSE. Eat enough and she grows. Five stages, Hatchling to Titan, and every stage pays more for the same gate, so one good run snowballs into a great one. She also gets longer, heavier and much harder to thread through a gap roughly the size of her own head. Growing is the reward and the punishment at the same time. WHAT YOU GET One button. Tap, click, or press space. That is the entire control scheme, and it will still take you weeks. A multiplier that climbs to five when you eat without missing, with a chime that rises a note each time. Best sound in the game. You have to earn it. A forest that never repeats and never cheats. Every gap is one you can genuinely reach, and poison is never hung where it leaves you no way through. So when you die, that was you. One second chance. End a long run and you can carry on from where you fell, every hard-won segment intact. A daily forest. Same trees, same day, everybody. Compare your suffering. Six skins, unlocked by how much you have eaten across every run you have ever played. Two are easy. The rest will take some commitment. A marker on the ground where your last run ended, and points for sailing past it. Nothing motivates quite like your own ghost. Medals from bronze to platinum. Fair warning: dodging alone will only ever earn you bronze. Sooner or later you have to eat. PLAYS ANYWHERE, COSTS NOTHING No purchases. No account. No sign-in. Nothing behind a paywall, ever. Works offline. On the bus, on a plane, in a queue, in a lift. Your scores, your skins and your settings live on your phone and nowhere else. There are ads and we have tried to be decent about them. A banner sits on the menu and the results screen, never over the playfield and never during a run. The only other one is optional: watch it to rescue a run you were not ready to lose. Nothing is forced and nothing interrupts a run in progress. BUILT FOR EVERYONE Poison is not just a colour. It is a different shape, a different pattern and a different eye, and it glows, with an optional skull marker if you would like a fifth clue. Screen shake can be switched off. Reduced motion follows your system settings without being asked. Sound and vibration each get their own switch. Every sound in the game is public domain, from Kenney and OpenGameArt. Thank you, both. Portrait. Full screen. One hand. Go on. One more go.

What's new

Miranda's first outing. One tap to lunge. Eat the red snakes, dodge the purple ones, and grow from Hatchling to Titan — heavier and harder to squeeze through every gap as you go. A daily forest everyone shares, six skins to unlock, medals from bronze to platinum, and one chance to carry on when a good run ends badly. No purchases, no account, no sign-in. Your scores stay on your phone.

Growing in Arcade

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