Ball Merge Rush

LiveHonframe10 apps · 12.4K installsCasualFree · contains adscom.merge.ballmerge

Drop numbered balls, merge equal ones, grow your score.

Alert me★ WatchOpen in Play ↗
Total installs
2,053
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
16 Jul 2026
3mo ago
Last update
24 Jul 2026
v1.0.2 · 3mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
051015202511 Oct13 Oct14 Oct

Lifetime avg ≈ 23/day (all installs ÷ days since release)

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
2,0522,0532,05410 Oct12 Oct14 Oct
05001,0001,5002,0002,50016 Jul10 Oct14 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You get a tall grid – maybe 6 wide and 8 high. Balls fall from the top, one at a time, each stamped with a small number (1, 2, or 3 to start). You can slide them left or right before they land, then tap to drop. Once a ball settles, it checks its neighbours – up, down, left, right. If any neighbour shows the same number, they fuse into a single ball with the next number up. Two 1s become a 2, two 2s become a 3, and so on. The new ball might then sit next to another ball of that new number, triggering another merge – a chain reaction that can clear a big chunk of the board. Every merge adds points, and higher numbers give more. But you only get a certain number of drops per level – maybe 30 to start. You need to hit a target score before you run out. Also, if the board fills up and the next ball can't fit, it's game over. So you're always thinking about space. No timers, no power‑ups, no special moves. Later levels throw bigger numbers at you earlier, and they give you fewer drops, so you have to be smarter about where you place each ball. Sometimes you deliberately separate balls to save room for later merges. It's all about predicting where the next merge will happen. Simple to pick up, but you'll find yourself staring at the grid for a while before dropping. 🟠

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