Voidhorde: Space Survivors

LiveMachinaut Studios LLC13 apps · 207 installsAction$4.99com.machinautstudios.voidhorde

One ship. Thirty minutes. A horde that never stops. You only steer.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
5 Sept 2026
1mo ago
Last update
5 Sept 2026
v26.0905.29810439 · 1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01210 Oct11 Oct
0123455 Sept10 Oct11 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
One ship. Thirty minutes. A horde that never stops. You steer; the guns fire themselves. EVERY FIVE MINUTES, A WARP This is the part the genre forgot. At 5, 10, 15, 20 and 25 minutes the void opens and deals you three sectors. Each card tells you what you are flying into before you commit: which faction holds it, what rule it enforces — asteroids drift through the belt, shields do not regenerate in the ion nebula, the machine graveyard halves your pickup radius — and which boss guards the far end. A run is a route you chose five times, not one map you endured. Arrive and you get three seconds of calm, which is a breath this genre never gives you. SIX HULLS, NOT SIX SKINS Lancer dashes. Bastion drops a shield wall. Warden fires an EMP. Reaver rams. Every hull has its own stat spread, its own starting weapon, and one Boost on a cooldown — the only button in the game. A hull changes how you play, never how you look. AN ARSENAL THAT EVOLVES Ten weapons, six weapon slots, twelve passives, six passive slots. Pulse Laser, Flak Cannon, Seeker Missiles, Railgun, Orbital Drones, Ion Field, Arc Coil, Mine Layer, Plasma Orbs, Beam Turret — each with its range, fire rate, pierce and aim mode printed on the card, and each with an evolution that unlocks when you max it alongside the right passive. Builds happen. THREE FACTIONS, SEVEN BOSSES The Swarm come fast and in numbers. The Rust Covenant shoot back, ram, and tank. The Provenance bring shields and shards that split when you break them. At the end of a sector something much larger is waiting. THE ARK AT 30:00 An unkillable dreadnought closes the void at the half hour. Reaching it is the win. What you reached it with is the score. BETWEEN RUNS Salvage buys permanent refits in the Hangar: more hull, more damage, a wider pickup radius, a reroll charge, a fourth card on every level-up. Hulls and weapons unlock by doing things — survive ten minutes, kill five hundred Rust Covenant, beat the Hive Matriarch — never by paying. The game is premium, so the meta progression is yours, not the store's. ONE RUN A DAY, THE SAME FOR EVERYONE The Daily is date-seeded: the same ship, the same seed, the same horde on every device. It keeps a local best and a streak that counts days played, and it pays out whether you reach the Ark or die at minute two. BUILT PROPERLY • A thousand enemies and two thousand projectiles at once, drawn from one packed atlas • Integer-deterministic under the hood — the same seed really is the same run on every device • Curated pixel art and an adaptive darksynth score that knows when a boss is out there • Haptics, screen shake, damage numbers, large HUD and reduce-motion, all switchable • Plays in airplane mode, on a plane, in a basement, forever ONE PRICE, FOREVER No ads. No in-app purchases. No account, no sign-up, no energy, no timers. And no network: the game makes no requests at all — its Android build asks for no permissions, not even internet, and its macOS build is sandboxed with no network access. Buy it once; own all of it.

What's new

First release. Six hulls that fly differently, ten weapons that fire themselves and evolve, and a warp every five minutes where you choose the next sector, its rule and the boss guarding it. Survive to 30:00 and the Ark closes the void. One price, no ads, no in-app purchases, no account, no network.

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