App Intel

Coldreach: Offline Space 4X

LiveLE Games5 apps · 16.1M installsStrategyFreeIn-app purchases: $5.99 per itemcom.lukicengineering.games.coldreach

Reclaim a fractured star cluster. A real 4X match, offline, in under an hour.

Alert me★ WatchOpen in Play ↗
Total installs
43
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
11 Aug 2026
2mo ago
Last update
23 Sept 2026
v1.1.0 · 19d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
424446485011 Oct12 Oct12 Oct
424446485011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A complete 4X match on your phone, start to finish, in under an hour. Offline, singleplayer, no ads and no timers. A collapsed interstellar gate network left this cluster dark for centuries. The factions that survived are each a different answer to the collapse, and all of them are reaching back into the cold for the same handful of worlds. A MATCH THAT ENDS Every match carries a visible turn cap. The turn block prints "turn 31 of 80", not just "turn 31", so you always know how much game is left. A small cluster runs about 35 to 45 minutes, a medium one 50 to 70. It autosaves every turn and resumes where you left it. EVERY MATCH WRITES ITS OWN HISTORY When it ends, the game reads the match back to you: how it was won and on which turn, the first contact that started it, every war with the turns it ran and how it settled, and a two-sentence epilogue that cites only what actually happened. The header line carries the seed, the map, the difficulty and the faction you played, so a screenshot of it is a complete record and anyone can replay the same cluster. FIVE FACTIONS, FIVE DOCTRINES Charter Combine: colonies cost them less, and each world they found starts with one building finished. Kontor Concord: a trade embassy with them pays a second share of Influence, and both sides get it. The Pattern Choir: research they cannot spend on a technology turns into production instead. The Comitant Host: they strip wrecks for Alloy and build ships cheaply. Their worlds pay for it in Energy. The Periplus Fleet: they can pay to move their capital to another world they founded. THREE WAYS TO WIN Domination: be the last faction still in the race. Ascension: finish the three-stage Ascension project, announced publicly as each stage completes. Legacy: if nobody has won by the cap, the highest score does. Colonies, technologies, Ascension stages, standing pacts, capitals taken and hulls destroyed all score, plus your faction's own agenda. RIVALS THAT PLAY YOUR RULES The AI runs on the same simulation you do. It has no free resources, no vision through the fog, and no second set of rules for when it is losing. Every opinion a rival holds of you is itemized down to the term and the number, and any bonus a difficulty grants is written on the difficulty card before you start. BUILD AND RESEARCH Four resources run the economy: Energy, Alloy, Research and Influence. Colonies have five building slots, so what you put in one is a thing you cannot put there later. Thirty technologies across Industry, Warfare and Sovereignty, tiered but not locked into eras. DIPLOMACY THAT COSTS SOMETHING Envoys, trade embassies, non-aggression pacts, tribute and war. Every offer prints its Influence price and whether they would accept it. NO ADS. NO TIMERS. NO PAY-TO-WIN. EVER. The free game is a whole game: unlimited matches, all three victory paths, every difficulty and the same AI, on two of the five factions and two of the three world types. One optional purchase unlocks all five factions, Large clusters and the Void Frontier. No account, no sign-in, and no connection needed to play.

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