App Intel

Feline Fang

LiveVAS&FLO LTD1 app · 0 installsArcadeFreecom.linef.fgand

Aim the platforms and roll the ball to the goal in as few moves as you can.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
24 Sept 2026
19d ago
Last update
24 Sept 2026
v1.0 · 18d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
00.30.50.8110 Oct11 Oct12 Oct
00.30.50.8110 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive0 Notable2 Routine
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A ball, a goal at the other end of the board, and a pile of machinery in between that does nothing until you tell it what angle to sit at. How a level works You never steer the ball. You prepare the board and then let go. Platforms tilt to change the slope. Reflectors redirect whatever hits them. Springs launch the ball upward. Fans blow it sideways. Portals move it somewhere else entirely. Buttons open gates, extend bridges and raise hidden platforms. Moving platforms travel a fixed route, so releasing at the wrong moment is its own kind of mistake. Then you watch. Either the path you imagined exists, or it does not, and the ball finds the hole in your reasoning faster than you will. Three stars, three different problems The first star is for arriving. Get the ball to the goal by any route at all and the level is complete. The second is for collecting. Three pickups sit off the direct path, placed so that a ball travelling sensibly toward the goal cannot touch them. Reaching them means a longer and stranger route, and often throwing away the tidy solution you already had. The third is for efficiency. Every level has a move limit, where a move is any change you make: an angle, a position, an activation. Coming in under it is what separates a solution from a good solution. Any level can be brute forced by fiddling. Three stars requires you to plan the whole route before the first adjustment. Chains and charges Small pickups form chains. Collect several in a row without breaking the sequence and the multiplier rises, so a smooth route is worth more than a functional one. Some levels also hide a set of markers. Take all of them with one ball and it charges: bigger, faster, strong enough to break weak obstacles, and worth more points until it fades. Finish the level while it is still charged for the best result. As you get further in Timed machinery. Breakable blocks hiding alternative routes. Portals linking opposite ends of the board. And multi ball levels, where the first ball opens something, the second triggers something else and the third finally runs the path the other two made possible. Each level takes under a minute to play and considerably longer to solve properly. Stuck on one A hint showing where a single element belongs. An extra move when a perfect run is one adjustment short. A strike that clears one blocking block. A slowdown for moving parts when timing is the only thing beating you. A return that sends the ball back to the start after it falls off the board. No timers, no lives, nothing expiring while you think. Leave a level at one star and come back for the other two whenever you want.

Growing in Arcade

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