App Intel

Last Try

LivePigDog4 apps · 11.3K installsCasualFree · contains adscom.last.trai

⚔️ RUN. FIGHT. DIE. COME BACK STRONGER.

Alert me★ WatchOpen in Play ↗
Total installs
2,089
exact · Play shows 1,000+
Installs / day
~77
est. · lifetime avg over 27 days
Rating
2.4★
9 ratings · 8 reviews
Released
15 Sept 2026
27d ago
Last update
7 Oct 2026
v1.0.3 · 4d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
2K2.8K3.5K4.3K5K11 Oct12 Oct12 Oct
2K2.8K3.5K4.3K5K11 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

as of 11 Oct
ChartCountryRankChange
Top new free · Casual games US#53—

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties App activity, App info and performance, and Device or other IDs
  • Collects data App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

7 in 2 groups
0 Sensitive1 Notable6 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Last Try is a squad runner where your team is your weapon. Lead a knight down a lane full of traps, hire a healer, an engineer and a thief to run at his side, and fight your way to the boss - one short, brutal run at a time. No lives. No game over. Every run pays out, every coin buys power, and the next try is always one tap away. ⚔️ RUN. FIGHT. DIE. COME BACK STRONGER. The squad never stops moving. Enemies rush the lane, spikes wait under the grass, guillotines drop across the path, and your fighters open fire the moment something comes into range. You steer, you time the gates, you spend what the last run earned - and you go again. WHY PLAYERS LOVE LAST TRY 🛡 A squad, not a hero. The knight holds the line with sword and shield. The healer keeps everyone standing. The engineer drops turrets and calls in a robot helper. The thief robs enemies of their gold before they hit the ground. ⚡️ Runs you can finish in minutes. Short lanes, fast fights, instant restarts. Perfect for a queue, a commute, or "one more try" at midnight. 💰 Every run pays. Coins from kills and pickups are yours to keep, win or lose. Spend them between runs and feel the difference on the very next attempt. 📈 Milestone rewards that change how you play. Hammer throws, shotgun blasts, area grenades, energy shields, mass heals, critical steals - each fighter has its own ladder of upgrades with real abilities waiting at the top. 🍄 A bestiary worth fighting. Poison mushrooms, bomber mushrooms that chase your healer, spitting plants, bee hives that never stop spawning, cactus ambushers, mimic chests - and a boss at the end of every level. 🪤 Traps that test the squad, not just your thumb. Spike plates, bear traps, spinning blades, crossbow nests and guillotine gates you have to shoot through before you reach them. 🎯 Easy to steer, hard to survive. One finger steers the squad. Everything else is about what you bought and when you hired it. CORE GAMEPLAY Your squad runs forward on its own. Steer left and right to dodge traps, line up gates and pick your fights. Fighters attack automatically the moment an enemy is in range - ranged fighters from far back, the paladin up close. When the squad falls, the run ends, the coins stay, and the level rebuilds itself for the next attempt. Clear the boss and the portal opens to the next level. Some gates only open to damage: a guillotine's glass, a mimic's chest, a frozen fountain that heals whoever breaks it. Bring enough firepower or take the hit. YOUR SQUAD The paladin is the anchor - health, sword damage and a shield that blocks hits outright. The healer mends the most wounded, hastes an ally, wards another, and eventually heals the whole squad at once. The engineer brings the heavy toys: a shotgun, grenades, a minigun turret, an energy shield and a rocket-firing helper. The thief hits fastest, crits hardest, dodges, blinds, and steals coins from everything he touches. META AND PROGRESSION Coins buy steps on each fighter's ladder. Most steps are health and damage. Every few steps is a milestone: a new ability, a new weapon, a new piece of gear you can see on the fighter. Hire order matters, upgrade order matters, and a squad built for the final boss looks nothing like the one that cleared the first lane. WHO IT'S FOR If you like auto-battlers, runner games with real progression, squad RPGs, or anything where dying is the start of the next plan rather than the end of this one, Last Try is built for you. Easy to pick up, hard to put down. ONE MORE TRY The lane is set. The squad is waiting. Spend your coins, hire your fighters, and see how far this run takes you. FREE TO PLAY Last Try is free to download and play. The game shows optional ads that reward you with extra coins. No account required.

What's new

• Level 3 is here! • Smoother difficulty in the toughest parts of levels 1 and 2. • Bug fixes and polish.

Growing in Casual

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