Maze Raider: Time Travel

LiveKidga60 apps · 24.5M installsArcadeFree · contains adsIn-app purchases: $0.99 per itemcom.kidga.maze.raider

Swipe to dash. Raid the ages for shards. Never stop where a spike will rise.

Alert me★ WatchOpen in Play ↗
Total installs
2,619
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
31 Jul 2026
2mo ago
Last update
11 Aug 2026
v0.0.24 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
2,6182,6192,62011 Oct12 Oct
05001,0001,5002,0002,5003,00031 Jul11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is not encrypted
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 2 groups
0 Sensitive1 Notable5 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A chrono-machine spits you into a maze that shouldn't exist yet. Swipe — and you don't step, you DASH: sliding until a wall catches you. That single rule turns every level into a route you have to read before you move. THE RULE THAT MAKES IT A GAME You can only stop where something stops you. A corridor you fly past is a corridor you have to come back for. So you are not solving "where do I step" — you are solving "where will I be able to stop", and that is a very different puzzle. EVERYTHING RUNS ON A BEAT Spikes rise and sink. Shutters slam shut. Beasts patrol their lanes. Learn the beat and the maze opens up; ignore it and it closes on you. One rule you will feel immediately: standing still gets you killed, moving gets you through — a dash smashes a beast, a pause hands it the kill. THE MACHINE PICKS THE ERA, NOT YOU Every run starts at the reel: it spins and drops you wherever it likes. The Jurassic and the Ice Age, sunken Atlantis, Egypt, Rome, castles of the shogun, steam-lit London, a neon city, the wasteland, a base on the Moon — each with its own palette, its own beasts and its own way of trying to keep you. Every level hides shards, and you need them all before that era lets you move on. No level is a coin flip: each one is verified fully clearable, with reaction windows wide enough to be fair. HAZARDS THAT CHANGE HOW YOU THINK • Spikes on alternating phases — a corridor that is safe only half the time • Beasts on fixed lanes — ram them at speed, never meet them standing • Crumbling ledges that give way if you stop there twice • Tar that holds you exactly long enough to be dangerous • Breakable walls that open a shortcut — or cut off your route • Total darkness, where only your visor and the exit beacon glow • Paired portals that end a dash somewhere else entirely • A key that opens every gate in the level • Shutters breathing on the beat, ready to crush whoever stands under them WHAT YOU TAKE HOME • Relics. Each era guards its own, and the deeper one is always the stronger: richer loot from beasts, a wider reaction window on spikes, longer freezes, another chrono-shield • A Laboratory where coins become power — the chrono-shield that eats a lethal hit, the chrono-field that holds traps still, the fang that turns a dash into a weapon, the magnet that pulls loot into your hand • A Collection of trophies: relics, skins for every era you reach, and a short film for each of them — arrivals and discoveries you can watch again any time • Lives that refill on their own, on a timer that keeps running while the game is closed FAIR BY DESIGN No banner ever covers the maze. Full-screen ads appear only between runs — at the reel or after the results screen — never inside a level. Rewarded videos are always your choice. The whole game is a single file: it downloads in seconds and plays offline. Every era. One dash at a time.

What's new

New fun maze game.

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