Jungle Relic

LiveBIG FT SP Z O O1 app · 0 installsPuzzleFreecom.junglerelic.hunter

Stealth archaeology puzzle. Navigate 20 ancient temple chambers.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
15 Sept 2026
29d ago
Last update
15 Sept 2026
v1.0 · 28d ago
Countries
3/30
live · checked 2d ago

Installs per day

gain of the exact counter
01234511 Oct12 Oct13 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01210 Oct12 Oct13 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

1 changesFull history
  1. Content rating
    EveryoneUSK: All ages

Country availability

Live 3Listed, not installable 27Not listed 0
United Arab Emirates
Argentina
Australia
Bangladesh
Brazil
Canada
Colombia
Germany
Egypt
Spain
France
United Kingdom
Indonesia
India
Italy
Japan
Kenya
South Korea
Mexico
Nigeria
Philippines
Pakistan
Poland
Russia
Saudi Arabia
Thailand
Türkiye
United States
Vietnam
South Africa

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
━━ THE TEMPLE AWAITS ━━ Deep in the jungle, four ancient temples hide relics no one has touched in a thousand years. The traps still work. The serpents never left. You’ve crossed the overgrown courtyard. Now you’re inside, and the walls are narrower than the maps suggested. Three artifacts. One exit. Every stone you step on has been stepped on before — by something that learned from it. ━━ HOW IT WORKS ━━ Navigate a 9×12 stone grid of carved corridors and sealed chambers. Three artifacts are placed at fixed positions in each chamber. Collect all three, then reach the exit in the top-right corner. Dart traps fire along entire columns — each trap fires for one turn every four, then resets. The yellow column glow marks the live danger zone. Between firings, there are three safe turns. Time your crossing carefully: step in while the column is dark, clear it before the next volley. Serpents patrol the corridors in long, rhythmic sweeps. They move back and forth along fixed paths, and they can sense prey two tiles ahead of them in their direction of travel. The orange glow on the floor shows their sight range. Let a serpent pass, then follow in its wake. Never step into the glow. ━━ ANCIENT LOGIC ━━ Dart columns and serpents operate on independent schedules. The column fires on a strict four-turn cycle. The serpent position is determined by its patrol length and starting offset. Both are visible, both are predictable. The temple does not cheat — it simply expects you to think further ahead. Tap an adjacent tile to move, tap your own tile to wait. The game shows all danger information in real time. No randomness, no hidden mechanics. ━━ 20 CHAMBERS · 4 TEMPLES ━━ Outer Gates → Serpent Halls → The Vault → Inner Sanctum. Each temple increases the number of active dart columns and adds a second serpent to the patrol routes. The Inner Sanctum features serpents with overlapping patrol ranges — the only path through requires waiting for both schedules to open a single-tile gap at the same time. ━━ SCORING ━━ 3 Relics — 60 turns or fewer 2 Relics — 90 turns or fewer 1 Relic — any completion ━━ EVERY CHAMBER IS SOLVABLE ━━ All 20 chambers have been verified to have a clean 3-relic solution within the turn limit. The ancient architects were thorough. So were we.

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