App Intel

Survivor Brawl Rush

LiveFeyiyi12 apps · 15.8K installsCasualFree · contains adscom.joyblitz.brawlrush

Move, survive, evolve the horde never stops.

Alert me★ WatchOpen in Play ↗
Total installs
1,575
exact · Play shows 1,000+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
24 Jun 2026
4mo ago
Last update
24 Aug 2026
v1.0.3 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
1.5K1.7K1.8K1.9K2K11 Oct12 Oct12 Oct
1.5K1.7K1.8K1.9K2K11 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
"📡 Log Entry One – Drop Zone I watch the monitor as the operative lands in the middle of a ruined city. The screen is already filling with red dots – enemies approaching from every direction. The operative starts moving automatically, and I control the direction with a simple swipe. Weapons fire on their own; my job is to keep the operative alive by dodging the swarm, grabbing glowing experience gems that drop from fallen enemies, and choosing the right upgrades when the level‑up screen appears. The first few waves are manageable – slow zombies and scattered mutants – but the background shifts as the operative pushes deeper: from a bombed‑out plaza to a dark subway tunnel, then to a military base overrun with infected soldiers. ⚡ Log Entry Two – The Evolution Screen Every time the operative collects enough experience, a selection of upgrades appears. I choose carefully – a wider attack range, a second projectile, a shield that blocks one hit, or a speed boost that helps outrun the faster enemies. Some choices combine into powerful evolutions: fire rounds plus attack speed creates a flamethrower effect, and magnetism plus range turns the operative into a walking vortex that pulls in enemies and gems alike. The real turning point comes when I survive three waves without taking damage – the screen flashes gold, and my multiplier doubles for the next sixty seconds. Hidden among the wreckage are supply crates; opening one yields bonus experience, a temporary buff, or a “surge charge” that instantly fills a quarter of my evolution meter. 🎯 Log Entry Three – Boss Waves and Extraction Every fifth wave brings a boss – a massive brute that takes dozens of hits and spawns smaller enemies as it moves. I must weave through the chaos, prioritising the boss while clearing enough grunts to keep the experience flowing. If the operative falls, the run ends, but each attempt earns tokens that I can spend on permanent upgrades between runs – increased starting health, faster movement, or a passive gold multiplier. Daily directives appear on the mission board, like “survive fifteen minutes” or “defeat three bosses in one run”, and completing them rewards bonus tokens and revival passes. The operative’s loadout grows with each successful extraction, and new weapons unlock – a lightning arc, a homing missile, or a spinning blade that orbits the operative. ♾️ Log Entry Four – The Endless Siege After completing the main campaign of eighty waves, I unlock Endless Siege – an infinite mode where enemy speed and density increase indefinitely, testing my dodging and upgrade choices without any penalty for failure. A training simulation lets me test different upgrade combinations without risking a run. My evolution meter fills with every gem collected, and when it overflows, the Golden Overdrive activates – forty seconds of triple rewards, where every defeated enemy leaves a sticky experience gem that stays for the next round. After that, I earn a spin on the Commander's Wheel – four tiers (Bronze, Silver, Gold, Diamond). The Diamond pool starts at two hundred and fifty times the bet and grows with contributions from commanders worldwide. The wheel spins, the monitor flashes green, and the prize is added to the operative's stash. I lean back in my chair and watch the next wave spawn – the horde never rests, and neither do we."

Growing in Casual

Category →