Wondermint

LiveLumiere Platforms2 apps · 0 installsLifestyleFreeIn-app purchases: $9.99 - $59.00 per itemcom.joinwondermint.app

Manage screen time, chores and allowance for kids

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
15 Jul 2026
3mo ago
Last update
9 Oct 2026
v2.0 · 5d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info, App activity and 2 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
What if screen time could actually feel good — for the whole family? Turn screen time into a currency your kids can earn, spend, save or trade. Less arguing, more wonder — one source of truth for everyone. Wondermint turns screen time and allowance into a currency your kids earn — and choose how to spend, save, or trade. Less arguing. More wonder. One source of truth for the whole family. **Tired of being the bad cop?** You threaten to take the devices away, only to find it's short-lived. You feel guilty they've been on it all afternoon — and guilty taking it away too. The rules keep changing. Every conversation becomes a negotiation. Nobody's winning. Wondermint changes the mechanic. When kids earn their screen time and allowance, everything shifts. They use less of it. They value it more. And the daily fight quietly disappears. **How it works** Earn. Spend. Save. Trade. Earn — Kids earn minutes, money, or points by doing real-world activities that build them up. Reading, chores, practice, kindness — whatever you decide is good for them. Spend — Kids can spend minutes on screen time and money on the things they want. The magic is watching them do the math and decide: is this worth it? Save — In a world of instant gratification, kids learn to set goals and save toward what they really want. One of the strongest predictors of long-term success. Trade — Kids can request to trade minutes for other rewards — a trip to the arcade, a friend over, something on their wishlist. Watch screen time get traded for something more meaningful. **What changes at home** Better attitude, better focus — when kids earn their screen time, they use less of it, and everything comes back. More appreciation, less entitlement — what used to feel like a given starts to feel like a prize. The short fuse — gone. A lot of tension in the house comes from unmanaged screen time. A healthy relationship with the screen — kids learn that screen time isn't inherently bad. It's about balance. Everyone on the same page — partners, co-parents, grandparents, babysitters. One shared source of truth. The version of them you remember — less influenced by the algorithm, more themselves. **Kudos and Thank Yous** Gratitude is a habit. Parents can leave a Kudos note. Kids can send a Thank You. Grandparents, aunts, uncles, godparents — the whole village — can send encouragement that lands in one place, instead of buried in texts. **Shared goals** Kids can team up with siblings, cousins, or best friends across families and work toward the same goal, together. A day at the arcade. A weekend camping trip. A family vacation. When someone else is in it with them, the motivation is different — and it sticks. **Life lessons built in** Responsibility. Saving. Discernment. Patience. Balance. Accountability. Gratitude. Prioritization. Consequences. These aren't taught — they're practiced, one small decision at a time. **Created by a family, for families** Works for any age — some families start at 4, others use it through the teens for real financial practice. Kids don't need their own account or device. Kids have profiles on your family account, with optional PINs. Two households, co-parents, babysitters, grandparents — invite them as co-admins. Everyone sees the same balances and history in real time. Set up in minutes. Wondermint comes pre-populated with activities and rewards. Customize freely. Works on iPhone, iPad, and any web browser.

What's new

A faster, smoother Wondermint.

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