Hashi Together-Bridges Puzzle

LivePuzzles Together11 apps · 30.5K installsPuzzleFree · contains adsIn-app purchases: $1.99 - $4.99 per itemcom.iyond.hashi_together

Hashi is an offline logic puzzle, the target is to connect islands with bridges.

Alert me★ WatchOpen in Play ↗
Total installs
3,296
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
4.0★
36 ratings · 2 reviews
Released
4 Sept 2021
5.1y ago
Last update
29 Jan 2023
v3.5.0 · 3.7y ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
3,2953,2963,29711 Oct12 Oct
01,0002,0003,0004,0004 Sept 202111 Oct 202612 Oct 2026

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

7 in 4 groups
3 Sensitive2 Notable2 Routine

What this app can do with your phone

  • Use your camera to take photos and record videos
  • Read photos, videos, and other files saved in your phone's shared storage
Photos/Media/FilesSensitive1

Access to photos, videos, music and other files stored on your device

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
StorageSensitive1

Access to files, photos and media saved on your phone's storage

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
CameraSensitive1

Access to your camera to take photos and record video

  • Use your camera to take photos and record videostake pictures and videos · CAMERA
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Hashi is a logic puzzle game, also known as Bridges/Chopsticks, which you try to connect islands with bridges. All the puzzles are embbed in the game, so you can play offline. The goal is to connect all of the islands by drawing a series of bridges between the islands. Features: * Monthly updated puzzles * Multiple sizes, from 6x9 to 14x21 * More puzzles, 600 puzzles each size * Connectable Island hint * Highlights connected islands * Undo / Redo * Automatically saved * Backup / Restore * Night mode * Compete with players from all over the world * Mutiple languages support * Timer * Unlimited check Rules: Hashi is played on a rectangular grid with no standard size, although the grid itself is not usually drawn. Some cells start out with (usually encircled) numbers from 1 to 8 inclusive; these are the "islands". The rest of the cells are empty. * The goal is to connect all of the islands by drawing a series of bridges between the islands. * They must begin and end at distinct islands, travelling a straight line in between. * They must not cross any other bridges or islands. * They may only run orthogonally (i.e. they may not run diagonally). * At most two bridges connect a pair of islands. * The number of bridges connected to each island must match the number on that island. * The bridges must connect the islands into a single connected group. Solution methods: Solving a Hashiwokakero puzzle is a matter of procedural force: having determined where a bridge must be placed, placing it there can eliminate other possible places for bridges, forcing the placement of another bridge, and so on. An island showing '3' in a corner, '5' along the outside edge, or '7' anywhere must have at least one bridge radiating from it in each valid direction, for if one direction did not have a bridge, even if all other directions sported two bridges, not enough will have been placed. Obviously, a '4' in a corner, '6' along the border, or '8' anywhere must have two bridges in each direction. This can be generalized as added bridges obstruct routes: a '3' that can only be travelled from vertically must have at least one bridge each for up and down, for example. It is common practice to cross off or fill in islands whose bridge quota has been reached. In addition to reducing mistakes, this can also help locate potential "short circuits": keeping in mind that all islands must be connected by one network of bridges, a bridge that would create a closed network that no further bridges could be added to can only be permitted if it immediately yields the solution to the complete puzzle. The simplest example of this is two islands showing '1' aligned with each other; unless they are the only two islands in the puzzle, they cannot be connected by a bridge, as that would complete a network that cannot be added to, and would therefore force those two islands to be unreachable by any others. Any bridge that would completely isolate a group of islands from another group would not be permitted, as one would then have two groups of islands that could not connect. This deduction, however, is not very commonly seen in Hashiwokakero puzzles.

What's new

+ 2022-12、2023-01 and 2023-02 game packages

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