Asteroid Duel

LiveIllumination Development, L.L.C.14 apps · 274 installsActionFree · contains adscom.illuminationdevelopment.asteroidduel

Hand a friend the other end and duel. Two on one phone, or two over Wi-Fi.

Alert me★ WatchOpen in Play ↗
Total installs
2
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
3 Sept 2026
1mo ago
Last update
23 Sept 2026
v1.0.0 · 20d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
12311 Oct12 Oct
0123453 Sept11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • You can ask for your data to be deleted
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Read Google service settings stored on your deviceread Google service configuration · com.google.android.providers.gsf.permission.READ_GSERVICES

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Two ships. One screen. Shoot first. A game for two people and one phone. A ship sits at each end, a field of asteroids drifts between them, and you each get your own half to steer on. Shoot the rocks for points, shoot the other ship to take its hull down, and whoever is ahead when the clock runs out wins — unless somebody is destroyed first, which ends it on the spot. PASS IT ACROSS THE TABLE No second device, no account, nothing to wait for. Upright or sideways — the ships face each other along whichever edge is longer. Play a single round or a first-to-three; the app remembers your head to head. If one of you is older, give the other a head start — agreed beforehand, not buried in a menu. TWO GAMES THAT ARE NOT THE DUEL Tug-of-war puts one big rock in the middle. Every shot that lands shoves it toward the other player, and you win by pushing it past their line — no score, no hull, just ground taken and given back. Hot potato arms a mine with a countdown you can see. Shoot it and it goes to their side; whoever it goes off on loses a hull point, and the fuse shortens every crossing. The only mode here where not shooting is ever right. THREE TO EIGHT PEOPLE, ONE KNOCKOUT Put a group into a bracket and pass the phone round. Eight people take seven duels, not the twenty-eight a round robin costs. Pick a callsign; the bracket says who is up next. ON THE SAME SIDE, FOR ONCE Co-op turns the field against both of you: one shared hull pool, waves that keep coming, and any rock that drifts past either of you costs the pair. TWO DEVICES, ONE ROOM Both on the same Wi-Fi? One hosts, the other types the code off their screen, and you each get a whole display. No sign-in, no friend list, no strangers — the game does not even carry a device name. AGREED BEFORE, NEVER SPRUNG Round length, handicap, which power-ups turn up, callsigns, colours — and mines, if you both want them. Shoot a mine and it fires both ways at once: the blast belongs to nobody and is as likely to catch you. NO FIRE BUTTON A thumb can only do one job at a time, so the trigger is automatic and steering is all you do. What is left is the decision that was always the interesting one: where to point. • Drag on your half of the screen to fly up and down • A hit on the other ship is 150 points and one of their five hull points • Your shots keep going — a bolt fired at a rock carries on to whoever is behind it BUILD THE SHIP YOU FLY Pick a hull, wings, an engine and a trim colour, and keep four of them. It changes how your ship looks and nothing else — the body keeps your side's colour, so both players can still tell the two apart. WATCH IT BACK Every match is recorded. Play it back at half, full or double speed, and scrub to the moment it turned. WHEN THERE IS NOBODY TO PLAY Five pilots across fifty rungs, a boss every fifth. Every one flies the same ship you do, with the same cooldown and the same hull, and buys upgrades off the same list at the same prices. They do not cheat; they are simply better than you. Coins earned by playing buy plating, cooling, engines and bolt charge. None of it reaches a duel against a person — those two ships are always identical, whatever either of you has bought. There is also a daily field everybody gets, an endless run, and a practice range. Shoot a drifting crate to claim it: rapid fire, a triple shot, piercing bolts, overdrive, or a shield — and chasing one costs you shots you were not aiming at your rival. WHAT IT COSTS Nothing. There are no in-app purchases of any kind — coins are earned by playing and are worth nothing outside the app. Ads pay for it: a banner on the menus, and a full-screen ad on the summary after every fourth match. Never over the playfield, never mid-duel. Built to WCAG 2.2 AA: TalkBack reads the scoreboards and the app follows your device's Reduce Motion setting. Nothing is kept anywhere but the device that played it.

What's new

Two new games for the same two thumbs. Tug-of-war: one big rock, shove it past their line. Hot potato: a lit mine, and the fuse shortens every crossing. Build the ship you fly — hull, wings, engine, trim — and keep four of them. Every match is now recorded. Watch it back at half, full or double speed. Seat two can fly the solo games too, and the daily field has a score worth beating. TalkBack reads the scoreboards, and the app follows your device's Reduce Motion setting.

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