App Intel

Block Master - Tower Smash

LiveHaniLab15 apps · 259 installsCasualFree · contains adscom.hanilab.blockmaster

One shot. One tower. Aim, fire, and bring the whole thing crashing down.

Alert me★ WatchOpen in Play ↗
Total installs
9
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
15 Sept 2026
28d ago
Last update
17 Sept 2026
v1.0.3 · 26d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
8.89.19.49.71011 Oct12 Oct13 Oct
8.89.19.49.71011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct12 Oct: 013 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Personal info, App info and performance, and Device or other IDs
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 3 groups
0 Sensitive3 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
🎯 ONE SHOT. ONE TOWER. NO SECOND CHANCES. A tower stands across the field, and you get one shot to bring it down. Read it, choose your ball, pull back the slingshot, and let physics do the rest. Every collapse is real. Nothing is scripted. Blocks fall because their supports were removed — exactly as they would in the real world. ⚪ TEN BALLS, TEN DIFFERENT ANSWERS 🌑 Steel — no tricks. The honest benchmark for every shot. 💥 Bomb — detonates on contact and clears everything around it. 🔩 Drill — punches a narrow tunnel straight through the wall. ❄️ Ice — freezes nearby blocks so they shatter like glass. 🧲 Magnet — drags iron and steel right out of the wall. 🔴 Laser — pierces a clean line all the way through. ⚫ Multi — splits into three and rakes across an entire floor. 👻 Ghost — slips past the front row, strikes the back row only. 🌋 Quake — buries into the base and lifts the whole platform. 🔨 Wrecker — enormously heavy. It does not bounce. It ploughs. 🧱 TWELVE MATERIALS THAT BEHAVE DIFFERENTLY Wood, Stone, Iron, Glass, Ice, Rubber, Plastic, Paper, Brick, Concrete, Sponge and live Bombs. Every ball has a matchup against every material, and the gap is enormous. Send a laser at glass and it slides off. Send a magnet at iron and the wall comes apart. Weight is real too. Concrete and iron crush what is beneath them, paper and sponge hold up almost nothing, ice is slippery, rubber will not break, and a bomb block starts a chain reaction. Learning that grid is the game. Once you know it, you stop guessing and start planning. 🏛️ ENDLESS TOWERS, RAISED BY AN ARCHITECT Levels are never hand-placed and never repeat. A procedural architecture engine builds every tower from real construction grammar: posts carry the load, lintels bridge the posts, and every floor narrows as it rises. Six styles — Temple, Arcade, Fort, Pagoda, Spire and Hall — combine with varying bay widths, floor counts, infill patterns and roof shapes. Millions of structures, all built to stand. So a tower is never a random pile. Find the post carrying the most weight and take it out. 🔎 READ THE HIT BEFORE YOU TAKE IT Every block within reach is judged one by one: passed over, shivering but holding, shoved aside, or broken outright. Then the tower answers the only question that matters: with those supports gone, can what remains carry the weight above? If it can, it trembles and settles. If not, it goes — starting where you hit and spreading upward. You will always be able to explain why a tower fell. 💣 SPECIAL BLOCKS HIDDEN IN THE WALL 🧨 TNT crates blow a crater through everything nearby. 🌀 Springs fling their neighbours away instead of breaking. ❄️ Freezers turn the surrounding blocks brittle. ⚙️ Anvils crash straight down through whatever lies beneath. They never sit on the centre of mass, so aiming at the middle is never the answer. 📱 SHAKE YOUR PHONE FOR THE LAST CHANCE The dust settles. You are a few blocks short. Now shake. The ground begins to quake. Blocks on the bottom drag with it, the floors above lag behind, and anything balanced on an edge lets go. Shake harder and the tremor grows — but a well-built tower still stands. No hidden dice. No invisible assists. The tower decides, and you can see exactly why. 🔍 SCOPE IN FROM 10 TO 52 METRES Towers start close and end up far away. A built-in scope magnifies the impact point, so you can pick one post out of a wall at fifty metres. ⭐ EVERYTHING ELSE 🏆 Global rankings — see which percentile your score lands in. 🎯 Daily missions and long-run achievements. 🌤️ Living weather and a full day-and-night cycle. 🌍 Support for multiple languages. 📴 Plays completely offline. 🎮 HOW TO PLAY 1. Find the post holding everything up. 2. Choose the ball whose matchup beats that material. 3. Drag back to set angle and power, then release. 4. Fall short? Shake the phone before the window closes. Easy to start. The tower will teach you the rest.

What's new

🏛️ NEW — Endless towers, raised by an architect Towers now follow real construction grammar: posts carry the load, lintels bridge them, each floor narrows. Six styles, millions of structures, all built to stand. 💥 NEW — Every hit judged block by block Each ball has a matchup per material. Some blocks shatter, some are shoved aside, some barely shiver. 📱 NEW — Shake your phone for one last chance 🎯 Clearer trajectory guide and a larger scope 🔧 Real material weights, steadier collapses

Growing in Casual

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