App Intel

Rubble Rivals

LiveArizona GS72 apps · 436.5K installsStrategyFree · contains adscom.hackathon38.group62.b2dbattle3

Shell the walls, find the troops hiding inside, and siege through five ages.

Alert me★ WatchOpen in Play ↗
Total installs
1,148
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
—
—
Last update
2 Sept 2026
v1.0.0 · 1mo ago
Countries
0/1
live · checked 2d ago

Install history

exact counter from Google Play
1.1K1.3K1.6K1.8K2K11 Oct12 Oct13 Oct
1.1K1.3K1.6K1.8K2K11 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Live 0Listed, not installable 1Not listed 0
United States

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App info and performance, and Device or other IDs
  • Collects data Location, Personal info and 4 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 2 groups
0 Sensitive2 Notable6 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable7

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Every house hides its troops. Break the wall to find them. Rubble Rivals is a turn-based artillery duel fought against a house made of real, destructible pixels. Drag back to aim, release to fire, and watch the shell chew a hole through timber, stone, steel and alloy. Nothing is scripted — every crater is carved out of the wall where your shell actually landed. DIG, THEN KILL Penetration eats walls. Damage kills troops. They are two different numbers, and that is the whole game. The shell that punches the first hole barely scratches the troop behind it, because solid wall soaks up the blast. Fire into the hole you just made and the second shell detonates with nothing left to stop it. Shooting the same spot twice is the correct play. BRING THE HOUSE DOWN Wall sections that lose their path back to the foundation fall away and are gone for good. Cut the right column and the floor above it collapses, taking whatever was standing on it. Drop the enemy house to zero integrity, or kill every troop inside it, and the match is yours. FIVE AGES OF ESCALATION Win to earn trophies and climb the era ladder. Spend coins to grow your grid from 2x2 to 4x4, harden your walls from wood to alloy, evolve your troops, and bolt wheels onto your foundation so the whole house can reposition mid-match. Your opponent scales with you, so the arms race never stops. COMPETE A global leaderboard ranks every commander by trophies. The first six wins each day pay extra. Matches run one to three minutes. Portrait, one hand, no timer pressure beyond the shot clock.

What's new

Bug fixes and platform compliance updates.

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