App Intel

Connectix: Logic Grid Puzzle

LiveArizona GS72 apps · 420.1K installsPuzzleFree · contains adsIn-app purchases: R$25.99 per itemcom.hackathon38.group04.connectix

Every tile says how many neighbours it needs. Fill the grid. Then commit.

Alert me★ WatchOpen in Play ↗
Total installs
1,358
exact · Play shows 1,000+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
22 Aug 2026
2mo ago
Last update
17 Sept 2026
v1.0.6 · 25d ago
Countries
1/30
live · checked 6h ago

Install history

exact counter from Google Play
1.3K1.5K1.7K1.8K2K10 Oct11 Oct12 Oct
1.3K1.5K1.7K1.8K2K10 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

2 changes
  1. Content rating
    EveryoneRated 14+
  2. In-app prices
    $4.99 per itemR$25.99 per item

Country availability

Live 1Listed, not installable 29Not listed 0
United Arab Emirates
Argentina
Australia
Bangladesh
Brazil
Canada
Colombia
Germany
Egypt
Spain
France
United Kingdom
Indonesia
India
Italy
Japan
Kenya
South Korea
Mexico
Nigeria
Philippines
Pakistan
Poland
Russia
Saudi Arabia
Thailand
Türkiye
United States
Vietnam
South Africa

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App info and performance, and Device or other IDs
  • Collects data Location, Personal info and 4 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 2 groups
0 Sensitive2 Notable6 Routine
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable7

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Every tile prints one number: how many of its four neighbours it must touch. That's the whole rule. The rest is deduction. Connectix hands you a small board and a tray holding exactly enough pieces to fill it — never one more. Drag pieces in, tap to rotate, and read the board. Nothing turns green. Nothing buzzes. The game tells you nothing at all until you press Confirm. That pause before Confirm is the game. ■ ONE RULE, FIVE LAYERS Plain tiles ask for a simple count. Then the board starts arguing back: • Walls — a blocked face kills the connection for BOTH tiles • Splits — one tile, two halves, two separate counts, and rotation finally matters • Wildcards — a tile satisfied by any count, so what bites is everything around it • Multi-link — a face carrying two or three connections at once, and it is mandatory Each mechanic arrives on its own, and every one before it stays in play. ■ 540 PUZZLES, EVERY ONE PROVEN 360 progression levels across five blocks, plus 180 daily puzzles — six months of them. Every single board was machine-verified to have exactly one solution. No guessing, no "both answers work", no dead ends. If you can prove it, it's right. ■ A DAILY THAT ACTUALLY BITES One puzzle a day, always at the top difficulty band, on its own calendar. Today's is free, and a day you unlock stays yours for good. The hardest content in the game lives here. ■ A 24-HOUR COMPETITION A 50-player board that resets at midnight. Solve a puzzle for a point, solve one first try for three. The field keeps moving while you're not looking. ■ BUILT FOR ONE THUMB Boards cap at 5×5 on purpose — difficulty comes from decisions, not from grid size. No scrolling, no pinch-zoom, no walls of tutorial text. Portrait, one hand, a minute a level. Play it on a train, in a queue, in bed. ■ STUCK? A hint places a piece correctly, locks it in, and pays ten seconds back onto the clock. It costs a short video, never your progress. ■ NO NONSENSE No energy. No lives. No waiting between levels. No account, no sign-up, no data to hand over. Play offline as much as you like. One optional purchase removes banners and interstitials for good. English and Portuguese (Brazil). If you like Sudoku, nonograms, Slitherlink or Hashiwokakero — this is a rule you haven't played yet.

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