App Intel

Goliath Rogue

LiveGoliath Studios SP1 app · 11 installsActionFree · contains adscom.goliathstudios.rogue

A vampire-survivors-like with ARPG teeth: real loot, talent webs, a living town

Alert me★ WatchOpen in Play ↗
Total installs
11
exact · Play shows 10+
Installs / day
~1
est. · lifetime avg over 19 days
Rating
—★
— ratings · — reviews
Released
23 Sept 2026
19d ago
Last update
2 Oct 2026
v1.0.12 · 9d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
10.713.115.417.72011 Oct12 Oct12 Oct
10.713.115.417.72011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Your heroes cast on their own. You move, you position, you choose what to pick up — everything else is the build you assembled on the way down. Where most survivors-likes end at the run, this one keeps going. WHAT'S IN IT • 13 heroes on genuinely different resources — the barbarian runs on rage, the samurai on focus, the necromancer commands minions • 19 biomes on an atlas route-map, from the Catacombs to the Astral Rift and the Forgotten Library. Floor mods stack across a run, so the deeper you go the stranger the floor gets • 15 biome bosses, plus the recurring Bone Serpent that unlocks your talent trees and comes back longer and meaner every time — and SUPER SKELETER, waiting at floor 20 • 72 enemy types, each with its own attack: webs that slow your movement and your casting, telegraphed slams, exploding rats, poison spits • 52 skills, each with its own talent web — per skill, not per character • Real itemization: affixes, infusions, and rerolls at the forge • A town that remembers. Build it from whatever you drag home, and people move in HOW IT PLAYS Touch controls appear automatically on a phone. Move with your thumb and pick your route down the atlas; your heroes handle the casting. Runs are short. Dying is normal, and the town keeps what you earned. Free to play. Ads appear between runs, never during one. Some assets were produced with the help of generative AI tools. Game design, code and systems are the developer's own work.

Growing in Action

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