App Intel

Beat The High Score

LiveDavid Wursteisen2 apps · 654 installsArcadeFreecom.github.dwursteisen.beat

Beat the high-score: the game build using libGDX and Kotlin for KotlinConf

Alert me★ WatchOpen in Play ↗
Total installs
402
exact · Play shows 100+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
18 Sept 2018
8.1y ago
Last update
10 Jun 2019
valpha · 7.3y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
392.7419.5446.3473.250010 Oct11 Oct12 Oct
392.7419.5446.3473.250010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
Beat the high-score: build a game using libGDX and Kotlin This game was created for the conference "KotlinConf" (October 2018 in Amsterdam) Playing games is fun but making games is even better, especially with Kotlin and libGDX. Let's build together a breakout game and let's explore the gaming framework libGDX. This session will show some libGDX's concepts: how to draw and animate elements of our game, how collision system works to destroy our bricks, what Kotlin brings to libGDX. Then we will dive into more advanced topics like shaders, in order to handle pixels from our images. Why are we doing all of this? To break the high score, of course! Wants to know more? Play the game, change settings to understand how the game works. Watch the video: https://www.youtube.com/watch?v=kDxerDYelLs Grab the source code here: https://github.com/dwursteisen/beat-the-high-score Grab the slides of the presentation here: https://speakerdeck.com/dwursteisen/beat-the-high-score-build-a-game-using-libgdx-and-kotlin

What's new

Add missing file for the 64 bits version (Box2D)

Growing in Arcade

Category →