App Intel

Tidemark: Pair Match

LiveJackie Scott Consultant, LLC3 apps · 9 installsPuzzleFreecom.fernwicket.tile.pair.games

Flip tiles, find pairs across 5 themes and three board sizes.

Alert me★ WatchOpen in Play ↗
Total installs
3
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
28 Jun 2026
4mo ago
Last update
28 Jun 2026
v1.0 · 4mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
2.93.444.5511 Oct12 Oct13 Oct
2.93.444.5511 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
It sounds simple until you are four moves into a Hard 6x6 board, holding the location of sixteen face-down tiles in your head while the timer climbs. Tidemark is that tension, stripped to its core: turn tiles two at a time, find their twins, clear the grid. You flip two tiles per turn. If the symbols match, they stay face-up. If they do not, both turn back over and you carry the memory of where each one sits. The round ends when every pair is found. Nothing else is happening on screen. Before you start, you pick a theme and a board size. The five themes — Space, Animals, Nature, Fruits, and Food — change what you are recognizing, which changes the feel of the game more than you might expect. Celestial symbols read differently from illustrated fruit; the visual rhythm of each set is its own. The board comes in three shapes. Easy is a square 4x4. Medium widens to 4x6. Hard fills out to a full 6x6, thirty-six tiles in all. What grows between them is not really the count — eight pairs, then twelve, then eighteen — but the span of grid you have to keep in your head at once. By the Hard board, a tile you saw eight moves ago is on the far side of the screen, and pulling its location back from memory is what separates a tidy run from a sprawling one. A timer and move counter run from your first flip. Both are visible throughout the round. When you finish, Tidemark checks your result against the best time and fewest moves saved for that combination of theme and board size. If you beat either record, it updates. Those numbers live on the device — no login, no server, no subscription — and a dedicated records screen lists every saved best in one place, with an option to wipe them if you want a clean slate. The main menu also surfaces your last completed round so you can see at a glance what you were working on and what you scored. The records screen is where the game quietly accumulates. Over time it becomes a personal ledger: your sharpest run on the 4x4 Space board, your most efficient pass through the 6x6 Food grid. Because each theme and each size is tracked separately, there are fifteen combinations to chase if you want to, and none of them if you do not. Tidemark runs without a network connection and carries no advertising. It does not ask you to create an account or identify yourself in any way. The game does not tell you how to improve between rounds. It does not offer hints mid-round. The only feedback is the board itself — which tiles are still face-down, how many moves you have spent, and how much time has passed. Whether that pressure is pleasant or uncomfortable tends to depend on how the round is going. If you have ever played a memory card game and wanted a version that keeps score without making a production of it, this is that.

Similar games

closest title first, then most installs per day