Fajero Carnival

LiveEXODUS-CUR LTD1 app · 0 installsArcadeFreecom.fajero.carnivaler

Pull back, aim, release. Keep hitting targets or the run ends.

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
8 Sept 2026
1mo ago
Last update
22 Sept 2026
v1.0.0 · 22d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
01211 Oct12 Oct
0123458 Sept11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, App activity, and Device or other IDs
  • Collects data App activity and Device or other IDs
  • Data is not encrypted
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Fajero Carnival is an endless physics launcher with one rule that decides everything: you only get another shot if the last one connected. HOW IT WORKS Hold the fireball, drag it back, and the further you pull the harder it goes. Pick your angle, release, and physics takes over. The ball flies, bounces off walls, smashes into whatever is in the way and gradually loses speed. Land a hit on a target and you get to pull it back and launch again from where it ended up. Come up short, run out of speed or send it somewhere with nothing in it, and the run is done. WHAT IS ON THE FIELD Targets are the only thing keeping you alive, because every one you hit buys another launch. Blocks shatter on impact but take your momentum with them. Bombs detonate and fling the ball off on a completely new heading, which is either a disaster or the best thing that could have happened. Flippers and platforms send it back across the arena with real force. Coins line the routes worth taking, and bonus elements add score or buy you more time in the run. SCORING Points come from hitting targets, breaking blocks, collecting coins, ricochets, chains of hits with no pause between them, and simply pushing further into the scene. The chain is where the real numbers live. One clean shot that clips a wall, takes out two targets and still has momentum left is worth more than three careful ones. THE SHOP Coins earned in a run are spent between runs. Launch power gives you a harder opening shot. Improved bounce keeps speed through impacts instead of bleeding it away. A magnet draws coins in as the ball passes. Skins change the look of the fireball and its trail. The upgrades matter, because the scene never ends and going further eventually needs more than good aim. THE BONUS ROUND Pass a thousand points and the game stops for a moment to hand you a reward: extra score, coins, a multiplier, a stronger next launch or a temporary boost. Then it drops you straight back into the same run, carrying whatever you were given. ENDLESS BY DESIGN There is no level to complete and no ending to reach. Every run is a new attempt at the same question: how far can you get before the ball stops. Short runs take seconds. A good one goes on until your thumb gets nervous. Everything is played with in game coins. Nothing is purchased or wagered, and no real money is involved anywhere in the game.

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