PADDLE BALL

LiveImranDhakaDEV2 apps · 65 installsSportsFreecom.eternalbit.paddle_ball

Paddle Ball Game is a classic arcade game built in Flutter.

Alert me★ WatchOpen in Play ↗
Total installs
44
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
5 Jan 2026
9mo ago
Last update
6 Jan 2026
v1.0.0 · 9mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
43444511 Oct12 Oct
010203040505 Jan11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

7 in 3 groups
4 Sensitive0 Notable3 Routine

What this app can do with your phone

  • Read photos, videos, and other files saved in your phone's shared storage
  • Add, change or delete photos, videos and other files in your phone's storage
Photos/Media/FilesSensitive2

Access to photos, videos, music and other files stored on your device

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
StorageSensitive2

Access to files, photos and media saved on your phone's storage

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
1. Game Architecture & TechnologyThe Paddle Ball Game is developed using Flutter, leveraging its high-performance rendering capabilities for smooth animation.Animation Engine: The game loop is driven by a StatefulWidget using SingleTickerProviderStateMixin and an AnimationController with a fixed duration (16ms for ~60 FPS). The _updateGame method, called on every tick, handles all physics and collision checks.Rendering: Game elements (Ball, Paddle, Bricks) are rendered using a combination of Flutter widgets: Transform.translate within a Stack for precise positioning based on calculated $(\text{x}, \text{y})$ coordinates, and styled Container widgets for visual appeal (gradients, shadows).Coordinate System: The physics engine operates on a central coordinate system where $(0, 0)$ is the screen center, simplifying collision logic with the edges and paddle.2. Core Gameplay MechanicsA. The BallMovement: The ball's position $(\text{ballX}, \text{ballY})$ is updated on every frame based on its current vector $(\text{velocityX}, \text{velocityY})$.Speed & Leveling: Ball speed increases with each level, making gameplay progressively challenging (velocityX/Y = 4 + (level * 0.5)).Wall Collision: When the ball hits the vertical (left/right) or horizontal (top) screen boundaries, the corresponding velocity component is simply reversed (velocityX = -velocityX or velocityY = -velocityY).B. The PaddleControl: The paddle's horizontal position (paddleX) is controlled directly by user drag input via a GestureDetector's onPanUpdate callback.Smart Bounce: Paddle collision uses an intelligent bounce calculation. The angle of the outgoing ball is determined by the hitPosition on the paddle (closer to the edge results in a greater horizontal speed component), encouraging angled shots to hit hard-to-reach bricks.C. Bricks and ScoringInitialization: Bricks are initialized in a grid (5 \times 6 default) with colors based on their row position.Collision: Brick collision is checked on every game update. When a ball collides, the brick is marked as destroyed (isDestroyed = true), the score increases by 10 points, and the ball's vertical or horizontal direction is reversed based on the side of impact.Game Objectives:Level Up: The level advances when all bricks are destroyed. A new set of bricks is initialized, and the ball speed increases.Life Loss: If the ball drops below the paddle's vertical position (paddleY), the player loses a life. The ball is reset to the center top.Game Over: The game ends when the player runs out of lives (lives <= 0).3. User Interface and StateHeads-Up Display (HUD): Displays the current Score, Lives, and Level at the top of the screen.Game States: The application manages three distinct states:Start Screen: Displays instructions and a START GAME button to begin level 1.Active Game: The core gameplay loop where the paddle, ball, and bricks are visible and animated.Game Over: Displays the final score and level reached, along with a PLAY AGAIN button to reset the game state.

What's new

final release of this version 1

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