App Intel

Echowell

LiveAdysan Gaming Studio52 apps · 331.7K installsCasualFree · contains adscom.echowell.game.free

This is a spatial acoustic puzzle game, Echowell.

Alert me★ WatchOpen in Play ↗
Total installs
2,722
exact · Play shows 1,000+
Installs / day
+1
7-day avg · last day +1
Rating
—★
— ratings · — reviews
Released
9 Sept 2026
1mo ago
Last update
21 Sept 2026
v1.0.2 · 22d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
2.7K3.3K3.9K4.4K5K11 Oct12 Oct13 Oct
2.7K3.3K3.9K4.4K5K11 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Floodwater has swallowed the sinkholes around the village and cut the underground shelters off from the surface. You inherit the last listening station and a three-horn echo array. Your task is to place the brass listening rigs around each rim, compare their return paths, and locate hidden air chambers before the rescue line descends. Every sounding begins with a readable action: drag the highlighted horn onto its marked anchor, choose a low, mid, or deep band, and pull the cyan beam toward the target. When all three paths form a stable intersection, sound the well and watch the echo shells travel through the cutaway. The shipped campaign contains four regions and 40 sinkholes, with four soundings in every level. Difficulty rises from open baselines to layered water, occluding rock pillars, absorbent stone, inherited rig layouts, paired chambers, rescue routes, and four Grand Cenote milestones. North, Cutaway, and South section views help you compare depth and front-to-back obstruction. They are deliberate inspection angles, not a free camera, and the game never requires two-finger gestures or gyroscope control. After each successful sounding, Resonance Brief presents three field orders. Choose information, efficiency, or additional risk for the next descent. Briefs can reveal useful traces, carry selected settings, alter a frequency constraint, or hide a clue in exchange for a better reward. They never aim a horn for you and never reveal chamber coordinates. Accurate work earns Sounding Cord, Depth Seals, and Chamber Echo records. Chamber Atlas preserves located chambers, rig configurations, rescue notes, and ambient returns, and lets you replay completed soundings. Rewarded advertising is optional and limited to recovery or reward acceleration: restore the latest sounding, redraw a Brief, claim daily Depth Seals, or double a completed report. A failed or unavailable ad never blocks play. There is no forced energy system, no paid answer, and no advertisement that auto-solves a chamber. Interstitials are only attempted when returning from Survey or Atlas to the lodge and remain subject to cooldown. Every result is calculated by the deterministic EchoTriangulationSolver from anchor placement, bearing, depth, frequency band, water layers, and rock obstruction. The visuals are captured from the real Godot mobile compatibility build, and the shells and rescue animation present that same result. Echowell is an offline single-player spatial puzzle, not a promise of real-world acoustic simulation, free-roaming cave exploration, or online multiplayer.

What's new

Fixed up some problems

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