App Intel

Duskward: Survivor Roguelite Live

Soneul Dev1 app · 1.2K installsActionFree · contains adscom.duskward.game

A one-thumb survivor roguelite. Your light is your life. Plays fully offline.

Alert me★ WatchOpen in Play ↗
Total installs
1,175
exact · Play shows 1,000+
Installs / day
~47
est. · lifetime avg over 25 days
Rating
—★
— ratings · — reviews
Released
16 Sept 2026
25d ago
Last update
9 Oct 2026
v1.0.8 · 2d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
1.1K1.4K1.6K1.8K2K10 Oct11 Oct11 Oct
1.1K1.4K1.6K1.8K2K10 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Permissions

6 in 1 group
0 Sensitive2 Notable4 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Your light is your health, your vision, and the reach of your weapons. It fades every second you stay alive. When it runs out, so do you. Duskward is a one-thumb survivor roguelite. Drag anywhere to move — your weapons fire themselves. Survive twelve minutes in a closing dark, and you escape. THE LIGHT IS EVERYTHING One resource does three jobs. Take a hit and your flame shrinks: you see less, you shoot shorter, and the dark crawls closer. Lanterns burn out in the distance and the slain drop embers, so staying lit means moving through danger, not hiding from it. Standing still is how you die. EVERY POWER HAS A PRICE Each upgrade you take feeds the Dread — the dark grows faster and hungrier alongside you. Or decline the upgrade and take light and emberdust instead. Getting stronger is never free. BUILD SOMETHING NEW EVERY RUN Seven weapons, seven passives, and seven evolutions that only unlock when the right pieces line up — a weapon at full strength beside the single passive that completes it. Ember Bolt into Sunspear. Halo into Corona. Pulse into Supernova. No two descents build the same way. SIX BOSSES, THREE PER DESCENT Gloam the First Weight. The Weaver Queen, Mother of Threads. Duskmaw, the Last Dark. The Thresher, the Choir, the Hollow. Three of the six come for you each run, and which ones you draw changes how the fight works. GROW BETWEEN RUNS Emberdust buys permanent upgrades that carry into every descent — deeper light, faster hands, a second wind when your flame gutters. Five more vessels to unlock, each starting you on a different weapon and playing completely differently. TEN DESCENTS DEEP Clear a tier and the next one opens: faster spawns, hungrier dark, richer rewards. Twenty trials to complete along the way, and an endless mode past the twelfth minute for anyone who wants to find out how far down it goes. A NEW DESCENT EVERY DAY The Daily Descent gives every player the same seed. Same spawns, same lanterns, same luck. Only your decisions differ. PLAYS OFFLINE No account. No sign-up. No connection needed to play. A full descent runs twelve minutes and most end sooner — about one commute, one queue, or one coffee. - One-thumb controls, portrait, playable one-handed - Under 5 MB — installs in seconds, runs on older phones - No interstitials during a run, ever - Progress saved on your device If you like bullet heaven games, auto-shooters, survivors-likes, or dark roguelites you can actually finish on a bus, Duskward was built for you.

What's new

Added an optional daily reminder so your ember streak does not quietly reset. Off by default - the game asks only after you have come back on your own, and never more than twice.

Growing in Action

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