App Intel

Dungeons in the Night

LiveNova Furbo1 app · 5 installsActionFreecom.dungeonsnight.game

A knight. Three halls. Slimes, bats, a dragon. Dark fantasy, fully offline.

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Total installs
5
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
22 Sept 2026
20d ago
Last update
22 Sept 2026
v1.0.0 · 19d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
4.96.27.48.71010 Oct11 Oct12 Oct
4.96.27.48.71010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The torch is the only law left in these halls. Dungeons in the Night is an offline dark-fantasy action platformer. You are a knight walking a stone path under a cavern sky. Slimes wait in the wet dark. Bats drop from the ceiling. At the end of every hall a dragon stands on the last banner and does not move aside. This is not a live-service. There is no account, no ads in the dungeon, no internet required. The phone runs the whole game. THE DESCENT Three halls, unlocked in order. Finish one, take the banner, then choose to go deeper or return to the menu. • Ember Halls — the first fire, the first blood, the first dragon. • Forked Dark — a split path, worse footing, the same hunger. • Night's Crown — the last stone, the last coin, the last beast on the gate. Clear a hall and the next one opens. Nothing ahead is given for free. COMBAT Sword, jump, spell. Left thumb moves. Right thumb strikes, leaps, and casts. • Melee that has weight. Close in. Cut. Do not stand in the bite. • One fireball per hall. Eight damage. One cell of mana. Spend it like you mean it. • Behind the dragon sits a mana flask. The honest way is to kill the beast. The other way is to kite it, jump the gap, steal the flask, and burn the dragon twice. The hall will not help you. BOSSES Each level ends with a ground dragon, two and a half times your height, carved in dark-fantasy stone. It does not fly. It watches. Come close and it runs you down. The checkpoint is behind it. The banner is not yours until the dragon is dead. THE HALLS KEEP SCORE • Hit points on the left of the night. • A single mana cell beside them. • Three coins in each hall, spinning in the dark. Take them. The counter climbs with your HP bar. • One heal in the stone. Full restore. The words “HP restored” rise off the floor and fade. • Empty the mana flask and the stone says the mana is back. Then the dragon is still there. HOW IT PLAYS Landscape the moment you open a hall. A translucent pad on the left. Strike, jump, and spell on the right. Jump on heads. Use one-way ledges. The floor is solid relief stone to the bottom of the world — there is no pit under the grass that used to be there. The camera follows the knight. The music starts with the level and dies when you leave it. Volume lives in Settings. LANGUAGES Change language in Settings. No restart. English • Deutsch • Français • 中文 • 日本語 The menus, the halls, the victory, the death, the “mana restored” in the air — they follow the language you pick. WHAT YOU GET A short, complete dungeon you can hold in one hand. Three levels. Real bosses. A knight, slimes, bats, coins, a heal, a stolen flask, a fireball, and a dragon that will not share the door. Light the torch. Take the halls. The night does not wait.

What's new

1.0.0 — first torch. Three halls. A knight. Slimes, bats, and a dragon on every last banner. Sword, jump, and one fireball. Steal the mana flask if you can. Coins, a heal, landscape controls, music in the dungeon. English, Deutsch, Français, 中文, 日本語. Fully offline. The night is on your phone.

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