App Intel

A Village in the Sky

LiveAlbert Diserholt1 app · 32K installsStrategyFreecom.diserholt.avits

A relaxing world builder, city builder, and city management game combined.

Alert me★ WatchOpen in Play ↗
Total installs
31,992
exact · Play shows 10,000+
Installs / day
—
measured after our second crawl (about a day)
Rating
3.0★
321 ratings · 19 reviews
Released
30 Nov 2019
6.9y ago
Last update
22 Oct 2020
v11.3a-v0.1.5 · 6y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
31.2K35.9K40.6K45.3K50K11 Oct12 Oct12 Oct
31.2K35.9K40.6K45.3K50K11 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 3 groups
4 Sensitive0 Notable1 Routine

What this app can do with your phone

  • Read photos, videos, and other files saved in your phone's shared storage
  • Add, change or delete photos, videos and other files in your phone's storage
Photos/Media/FilesSensitive2

Access to photos, videos, music and other files stored on your device

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
StorageSensitive2

Access to files, photos and media saved on your phone's storage

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A Village in the Sky is a relaxing world builder, city builder, and city management game combined. Peaceful Vikings have migrated to the skies, and need your guidance to establish a thriving village. The game was under development by myself on my spare time. It started as a spin-off of the Ludum Dare 38 game-jam theme "Small world" in April 2017, with the goal of becoming a small and relaxing city management game.

What's new

Fixed multiple crashes: * When fast forwarding in a weird state. (main.lua:61: attempt to call method 'fastforward' (a nil value)) * When the hinted entity disappears. (src/game/gui/init.lua:570: attempt to index local 'sprite' (a nil value)) * After resizing the window and completing an objective.

Growing in Strategy

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