App Intel

Daykeep Climb: Platformer

Livestefansjs2 apps · 55 installsArcadeFree · contains adsIn-app purchases: $0.99 - $4.99 per itemcom.daykeep.climb.game

One tower a day, same for everyone. Jump, stomp, race to the top.

Alert me★ WatchOpen in Play ↗
Total installs
14
exact · Play shows 10+
Installs / day
~1
est. · lifetime avg over 25 days
Rating
—★
— ratings · — reviews
Released
16 Sept 2026
26d ago
Last update
2 Oct 2026
v20261002.1 · 9d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
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Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data Personal info, Financial info and 2 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Everyone climbs the same tower today. Same ledges, same gaps, same creeps standing exactly where they are standing for you. Tomorrow it is torn down and a new one goes up, so nobody gets to grind the same tower for a week. There is today's tower, and how high you got on it. Daykeep Climb is a daily pixel platformer. Your climber walks by himself, which means the only decisions are the ones that matter: when to jump, which way to face, and when to throw yourself at something. Tap for a quick hop of about a floor. Hold to charge a jump that clears two. Swipe to turn him around, swipe again the way he is facing and he dashes, straight through anything in the way. Swipe down to drop through the floor you are standing on, which is either a clever shortcut or the start of a long fall. That is the whole control set: a platformer you can play one handed, on a tower nobody has had the chance to practise on. You will still be getting better at it in a month. CLIMB OR RACE - Endless: no summit, no finish line. Just how high can you get before ten hearts run out. - Timed: race to the door at level 100. The clock is part of your score, so hesitation costs you. THE TOWER FIGHTS BACK - Stomp a creep from above and it pops. Walk into one and it costs you a heart, so a crowded ledge is a puzzle, not a wall. - Dash straight through the ones you cannot be bothered to land on. - Fall five floors or more and you feel it. Fall further and you are just losing height you already earned. - Ledges move. Elevators drift. The shaft narrows into a chimney and opens into a hall, and the higher you go the further apart everything gets. STUFF THAT FLOATS IN THE SHAFT Powerups hang in the tower and fire the second you touch them. No shop, no buttons, no saving them for later. - Jetpack: fly straight up, popping every creep you pass. - Shield: three hits swallowed whole. - Double jump, feather fall, coin magnet, gold rush, and a freeze that stops every creep near you dead. EVERYONE IS ON YOUR TOWER - Daily leaderboards for both modes, plus weekly and monthly tables for the regulars. - Beat someone and send them the run. Your link drops them onto that exact tower with your score to chase. - 35 achievements, fresh quests every day, and a streak that pays better the longer you keep it going. - A creep atlas that fills in as you meet them, and you will keep meeting new ones. DRESS THE CLIMB - 18 worlds to reskin the whole tower: candy, neon, pirate, cosmic, haunted and more. Each one comes with its own climber. - Pick a world, pick a character, or set either to random and let the day decide. - Screen filters too, from crisp and vivid to full retro CRT. Pixel art and chiptune, remixed for the day, so no two towers look or sound quite the same. One account follows you between platforms, linked via optional email. Gems come from climbing well. Buy some if you want to, though the leaderboard has never once asked how you got them. Most platformers reward the player with the most hours. This is a platformer where everyone walks in cold. Come back tomorrow: new tower, new creeps, everybody back at floor one.

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