Crestcall

LiveAdysan Gaming Studio52 apps · 331.7K installsCasualFree · contains adscom.crestcall.game.free

Crestcall is a structured composition puzzle game.

Alert me★ WatchOpen in Play ↗
Total installs
2,810
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
4 Sept 2026
1mo ago
Last update
17 Sept 2026
v1.0.1 · 27d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
025507511 Oct12 Oct13 Oct

Lifetime avg ≈ 72/day (all installs ÷ days since release)

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
2,8092,8102,81110 Oct12 Oct13 Oct
05001,0001,5002,0002,5003,0004 Sept10 Oct13 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The shared chronicle of an island kingdom has been scattered, and every house now trusts only its own heraldic traditions. In Crestcall, you become a travelling herald who must create new emblems that rival families can recognize together. The game is designed for portrait mobile play and clear one-finger control. Drag silhouette stencils onto a shield, then rotate, flip, recolor, and reorder their layers to build a readable crest from moons, antlers, waves, fields, and ceremonial marks. Every shield comes with a compact brief. A required symbol may need to appear in a specific color. One mark may have to sit above or beside another. A layer limit can restrict an otherwise easy composition, while a house taboo can forbid two shapes from overlapping. Later briefs also test symmetry and total painted coverage. Negative space created by the stencil layers remains visible, shaping how you balance silhouettes and open areas. The live preview and the final Stamp action use the same fixed logical grid, so the visible arrangement, constraint feedback, composition hash, and final judgment stay in agreement across display sizes. A commission is a short sequence of four shields. When every active rule is satisfied, press Stamp to approve the current crest. Between shields, choose one of three Herald's Articles. Articles can change pigment efficiency, stencil options, the amount of information shown, or the risk and reward of the next design, but they never solve a crest automatically. Efficient work leaves Spare Pigment for the current commission. Signed commissions award persistent Herald Seals, while perfect results can add a Chronicle Leaf that records a crest and its treaty history. The House Ledger presents available commissions, the Chronicle Gallery preserves completed work, and the Commission Report compares rule accuracy, stencil efficiency, pigment use, and conflicts. Crestcall has no forced energy system and does not sell solutions through random draws. Optional advertising is limited to recovery or reward acceleration, such as daily seals, a controlled retry, an Article redraw, or doubling eligible seals after a result. Ignoring an ad never blocks ordinary progress. Ads do not design a crest and do not reveal an answer. All presented 2D artwork is produced for the real Godot mobile renderer, with the same stencil outlines, masks, palette, and layer order used by gameplay. Crestcall is a structured composition puzzle, not a free-drawing tool, a statement about real-world politics, or an online multiplayer game.

What's new

Updated the SDK version

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