Cubit

LiveGRAPHIC CONTENT INSTALLATIONS2 apps · 0 installsArcadeFreecom.cravik.arcade

Cubit — voxel runner with jumps, obstacles, gems and run statistics

Alert me★ WatchOpen in Play ↗
Total installs
0
exact · Play shows 0+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
14 Sept 2026
30d ago
Last update
14 Sept 2026
v1.0 · 29d ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Install history

exact counter from Google Play
Not enough history yet — check back tomorrow

Daily tracking since 13 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Cubit is a voxel-style runner built around continuous movement, jumping, obstacle navigation, collectible gems, and personal run statistics. The game uses a compact interface where the main controls, current progress, unlocked cube designs, and previous results are easy to access from a small number of screens. The main screen provides a quick overview before starting a new run. Separate information cards display Best, Gems, and Runs, allowing players to review their recorded activity without opening an additional statistics page. The Play button starts a new attempt, while How to Play provides information about the basic controls and mechanics. During a run, the player controls a cube moving through a continuously changing voxel environment. Platforms and geometric objects appear along the route, creating sections that require attention to position and timing. The objective is to continue moving through the available space while responding to obstacles as they appear. Jumping is one of the central controls. The cube can be moved through sections containing blocks, gaps, raised elements, and other geometric structures. Each section presents a different arrangement, so the player needs to observe the upcoming route and choose the appropriate moment to act. The visual structure of Cubit is based on three-dimensional voxel shapes. Cubes of different sizes and positions form both the environment and the objects encountered during a run. The central character remains clearly visible against the background, while upcoming elements can be identified as the route continues. Gems can be collected during gameplay and are recorded as part of the overall activity. The current Gems value is available from the main interface, making it possible to see the accumulated amount between runs. Collectibles add another element to explore while moving through the voxel course. Each completed attempt contributes to the Runs counter. The Best field stores the strongest recorded result, providing a simple reference for previous sessions. These values are presented together on the home screen so that the main activity information remains accessible before starting another attempt. The game also includes a collection of cube designs. Available options are displayed as individual cards with different colours and visual styles. Players can browse these designs and select an available appearance for the cube used during gameplay. Some designs may become available after reaching the corresponding in-game requirement. The collection screen provides a clear overview of which cube styles are currently accessible and which remain unavailable. This keeps appearance customization separate from the main runner screen. A dedicated statistics area provides additional information about recorded activity. Values such as previous results, collected items, completed Runs, and other available indicators are organized into compact cards and progress elements. This makes it possible to review activity without interrupting the main gameplay flow. Cubit uses a straightforward navigation structure. The home screen acts as the central point for starting a run, opening instructions, checking current values, and accessing other available sections. Controls are kept compact so that the voxel environment remains the primary focus during gameplay. The interface combines dark backgrounds with bright voxel objects and clearly separated information panels. Important values are displayed in dedicated cards, while action buttons remain easy to distinguish from statistics and decorative elements. Cubit combines an endless voxel route, jumping, obstacle navigation, collectible gems, cube designs, Best results, Runs statistics, activity indicators, Play controls, and built-in instructions in one mobile game. The experience is focused on simple interaction, clear visual feedback, personal run history, and progressively navigating through changing voxel environments.

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