App Intel

Core Driller

LiveJuha Sompinmaeki6 apps · 458 installsArcadeFree · contains adscom.core.game

Dig. Collect crystals. Escape. Every cavern is a countdown.

Alert me★ WatchOpen in Play ↗
Total installs
17
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
23 Jun 2026
4mo ago
Last update
28 Jul 2026
v1.0.3 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
16.617.518.319.22011 Oct12 Oct12 Oct
16.617.518.319.22011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The colony is dying. Power reserves are critical. The only energy source that can keep life support running is buried deep in the planet's cave system — crystalline deposits, kilometres underground. You are UNIT-9, the colony's excavation drone. Small, agile, and entirely expendable. Your job is simple: dig through each cavern, collect enough crystals to power the gate, and get out before the timer runs out. Every crystal you bank on the way out funds the manufacture of the next unit. Die too often, drain the bank, and deployment halts. The colony goes dark. CORE is a grid-based puzzle game inspired by classic 1980s underground explorers. Each cavern is a self-contained puzzle — tight, tense, and solvable in minutes. The deeper you go, the harder the rock and the more hostile the environment. WATCH YOUR HEAD Chunks and crystals obey gravity. Clear a path carelessly, and you'll bury yourself. Every move matters. KNOW YOUR ENEMIES Six cave organisms stand between you and the gate. GRUBS patrol the walls clockwise. SPORES drift counter-clockwise — and explode into crystals when destroyed, if you can engineer it. TRACERS hunt you directly. HOUNDS lie dormant until you get too close. Learn each one, or don't come back. MANAGE THE BANK Every UNIT-9 destroyed costs crystals from the colony bank. Skilled operators run a surplus and never feel the pressure. Everyone else learns to play carefully. If the bank runs dry, the colony can broadcast an emergency signal to receive an aid package — but that's a last resort. 100 CAVERNS ACROSS 5 WORLDS From the shallow Upper Seams to the deep Core, each world introduces new mechanics and new enemies. Boss intermissions at the end of each world test everything you've learned. No ads unless you ask for one. No pay-to-win. No lives timer. Progress is never reset — you always resume from where you stopped. The colony computer reports everything in the same flat, clinical tone, whether the situation is routine or catastrophic. The stakes are yours to feel. UNIT-9 DEPLOYED. CRYSTAL QUOTA: PENDING. PROCEED.

What's new

small bug fixes

Growing in Arcade

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