App Intel

Climb or Cry

LiveMochi Studio3 apps · 108 installsPuzzleFreeIn-app purchases: $0.99 - $4.99 per itemcom.climborcry.game

Climb a tower with two thumbs. Slip once and gravity takes everything.

Alert me★ WatchOpen in Play ↗
Total installs
47
exact · Play shows 10+
Installs / day
~16
est. · lifetime avg over 3 days
Rating
—★
— ratings · — reviews
Released
9 Oct 2026
3d ago
Last update
10 Oct 2026
v0.1.0 · 2d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
45.946.948495011 Oct12 Oct12 Oct
45.946.948495011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Your left thumb is your left hand. Your right thumb is your right hand. That is the whole control scheme, and it is more than enough to ruin you. Climb or Cry is a ragdoll climbing game about height you can lose. Every hold you reach costs stamina, every hand you let go of swings dead weight, and the tower does not care how far you have come. One bad grab at eighty metres and you are watching your climber cartwheel past everything you worked for. WHAT MAKES IT HURT - Real ragdoll physics. Nothing is animated. Your climber flails because the simulation says so. - Two independent hands, each with its own stamina. Hang too long and the grip goes. - Falling is the point. Your height is recorded at your peak, so the fall costs you nothing but your pride - and everything if you hit the ground. - Hit the floor and the run is over. No second chances, no revive button. WHEN IT GOES WRONG - Safety Rope snaps you back onto the hold you just lost, mid-fall. - Checkpoint Pass catches you before you drop all the way to the start line. - Gravity Lock cuts gravity to a fraction for five seconds. AFTER THE FALL - Watch the replay of exactly how it happened. - Save a share card of your final pose and post the wreckage. - Endless mode, or the Daily Challenge - one tower, the same for every player that day. - A global leaderboard with country flags. FAIR BY DESIGN - No ads. None anywhere, including on the screen where you just lost everything. - Plays fully offline. The leaderboard syncs when you are back online; nothing else needs a connection. - Coins are earned by beating your own height record, never by watching anything. - One-hand mode, for playing with a thumb or with one hand free. - English and Vietnamese, following your device language. Climb high. Or cry. Usually both.

What's new

Climb a tower with two thumbs. Slip once and gravity takes everything.

Growing in Puzzle

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