App Intel

Cairn

LiveBlear2 apps · 65 installsPuzzleFree · contains adsIn-app purchases: $1.99 per itemcom.cairn.game

Swipe, and every loose stone drifts together. Settle them all on the rings.

Alert me★ WatchOpen in Play ↗
Total installs
12
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
14 Aug 2026
2mo ago
Last update
15 Aug 2026
v1.9.2 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.713.815.917.92010 Oct11 Oct12 Oct
11.713.815.917.92010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive1 Notable4 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Cairn is a quiet puzzle about bringing stones home. Swipe up, down, left or right. Every loose stone on the board drifts one cell that way, all of them at once, in the same direction. A stone cannot cross a wall, the board edge, or another stone, so a blocked stone holds its cell and the ones behind it stay where they are. Scattered over the board are rings. A stone that comes to rest on a ring settles there: it turns to solid rock and is a wall for the rest of the level. Fill every ring and the level is done. That last rule is where the puzzle lives. Every stone you bring home permanently reshapes the board, so the order you settle them in is the real problem, not the path of any one stone. Then the ground starts to help, and to interfere. Wind tiles carry a stone that arrives on them along the stream, cell after cell, until the wind runs out or something blocks the way. A stone already sitting on wind is not carried; you have to arrive. Ice tiles carry a stone that arrives on them onward in the direction you swiped, until the ice runs out or something stops it. Ice has no arrow of its own. It follows your hand. Portals come in linked pairs. A stone that arrives at one mouth comes to rest at its twin, if the twin is free. If it is not, the stone rests where it landed. Either way it stops there. Every stone and every ring is alike, so any stone may fill any ring. Nothing is lost by trying a line and undoing it: no timer, no score, no stars, and unlimited undo. It plays with one thumb, offline, a level at a time. The early ones take a minute. The later ones take as long as they take. WHAT IS IN IT Journey: 828 levels across twenty-two chapters, from Pebbles to Lodestone. Walls first, then wind, bends, ice and portals, then all of it together. Each chapter takes one idea further and carries its own colour, so the game changes shade as you climb. Thirty-five boards are hand-made rather than generated: one per chapter, stating that chapter's idea plainly. Zen: 580 puzzles, ordered gently from easy to hard and never locked, with more generated in the background as you play. Daily: one puzzle each day, open from the first launch, the same one for everybody that day, and a streak if you keep it up. Forty achievements: a ledger rather than a prod. Nothing gates, rewards or interrupts. EVERY LEVEL IS SOLVABLE, AND PAR IS PROVEN Levels are generated and then exhaustively solved, by searching backwards from the finished board across every arrangement the stones can take. A level therefore cannot be impossible, and its par is the shortest solution that exists rather than an estimate. Par is there to be met or ignored. IF YOU GET STUCK The Journey runs in order, but it will not trap you. Leave a level unsolved three times, having actually played it, and the game offers to set it aside: the next level opens, nothing is recorded as solved, and the tile stays on the grid as a broken ring to come back to. A chapter opens once two thirds of the one before it is solved. One hard puzzle never ends the climb. MADE RATHER THAN ASSEMBLED Every shape on screen is drawn by the game as it runs rather than loaded as a picture, down to the grain in the paper. Every sound is synthesised at launch from one pentatonic scale, and the settling notes climb as a level fills. Six themes, which cross-fade rather than snap. One light source drives both the moving backdrop and every shadow in the app. Set Motion to still and everything that loops stops. What answers your touch carries on. Sound and haptics each switch off. The board turns with your device, portrait or landscape. No account and no sign-in, and the puzzles themselves need no connection. FREE, WITH ADS Ads pay for the game. They appear on the menus, and sometimes between levels — never while a puzzle is on screen, and never interrupting one. A one-time purchase removes them for good. Bring the stones home.

What's new

The first release of Cairn. The Journey: 828 levels across twenty-two chapters, from plain swipe-and-settle to bends, wind, ice and portals together. Zen: 580 puzzles, with more made in the background as you play. A daily puzzle, the same one for everybody that day. Six themes, a still-motion setting, adjustable text size, tap-to-move as well as swipe, unlimited undo, no timer and no score. Eight languages.

Growing in Puzzle

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