App Intel

Tiltrow: Marble Puzzle

LiveByteOnyx2 apps · 66 installsPuzzleFreecom.byteonyx.tiltrow

Roll marbles into a line of one colour. 120 levels, and a tray a day.

Alert me★ WatchOpen in Play ↗
Total installs
27
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
2 Oct 2026
11d ago
Last update
3 Oct 2026
v3.0.0 · 10d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
26.432.338.244.15011 Oct12 Oct13 Oct
26.432.338.244.15011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info and App info and performance
  • Data is encrypted in transit
  • You can ask for your data to be deleted

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Tiltrow is a calm marble puzzle on a small wooden tray. No timer, no rush, and it plays offline. Move one marble at a time. Line up marbles of one colour and the row clears. A move that clears nothing lets new marbles land. Learnt in a minute; the thinking is in where you leave the gaps. THREE WAYS TO PLAY • Journey — 120 levels along a road, in ten chapters. Every level deals the same tray to everyone, limits your moves, and asks you to fill its jars before they run out. Moves to spare keep more of its three stars. Finish a chapter and the world it holds is yours. • Classic — a 9×9 tray. Tap a marble, then a well it can reach along an open path, and it rolls there; or drag it. Five in a line clears, slants counted, a longer row pays more. • Jars — the same movement on a 7×7 tray, with something to reach for. A row of four clears and its marbles drop into a jar. Every stage deals a card of three to five jars; fill them all and the stage turns, with a bonus. The card asks for more as you climb, and from stage 6 one well of the rim is sealed for good each stage. The tray closes in, and that is what ends a strong game. Jars gives you three tools, earned back as you play: Undo, Swap two marbles, and Clear a colour. RACE YOUR OWN BEST Classic and Jars have no finish line. Every game runs against your own best on that mode and difficulty. Marks along the tray's edge fill as you close on it, and turn green the moment you pass it. Three difficulties in Classic and Jars: Easy, Medium and Hard — five, six or seven colours. A Journey level brings its own. THE DAILY TRAY One tray a day, the same for everyone. Only your first try counts. Keep a streak, fill the month on a calendar, and share your score as a picture that never shows the board, so it cannot spoil the day. EIGHT MATERIALS Ash, pale wood with glass marbles, and Slate, dark stone for night, are yours from the start. Six worlds are earned, each by a different kind of play, and in a world the marbles are seven things: • Abyss — plankton that make their own light. For twelve Journey levels won. • Orchard — seven fruits. For ten Daily trays. • Galaxy — the planets, Mars to Mercury. For thirteen stages in one Jars game. • Reef — urchin, starfish, coral, jellyfish, anemone. For 90 stars in the Journey. • Lantern — seven lanterns lit from within. For eighteen stages in one game. • Onyx — seven gems, each with its own cut. For 1,000 in Classic. A skin re-themes the whole app: its ground, tray, sounds and marbles. None of it can be bought. SIX LADDERS TO CLIMB Lines cleared, Classic score, stages in one game, Daily trays, days in a row, and the stars of each Journey season. Each is struck as a medallion on your statistics page, in brass, silver, gold or obsidian. LEADERBOARDS, IF YOU WANT THEM Sign in to Google Play Games and your scores go to a board — one each for Classic, Jars, the Daily tray and the Journey's stars — and your medals appear on your achievements page. It also backs your progress up to your own Google Drive, so it follows you to a new phone. All optional. Nothing is locked behind it, and every medal shows on your phone whether you sign in or not. MORE • Clear on moves in a row for a chain: ×2, then ×3 • Five marble forms, from cat's eye to flat • Marks on the marbles, so colour is never needed to play • Less motion: fades instead of rolls • Show a move: sit still and the tray points at a roll that clears • Undo as often as you like in Classic, but not on the Daily • Statistics: your best in every mode, and your all-time totals • A first game that teaches itself • English and Bangla • Sound and vibration, each can be turned off WHAT IT DOESN'T DO No ads. No in-app purchases. No analytics, no crash reporting, no tracking of any kind. It asks for no Android permission at all — not even the internet — and you can check that in Android's own settings. No account: sign in only if you want the boards.

What's new

Tiltrow is a calm marble puzzle on a small wooden tray. No timer, no rush. • Classic: pick a marble, pick a well. Five in a line clears. • Jars: rows of four fill a card of jars, stage after stage, while the tray seals shut around you. • Journey: 120 levels on a road, ten chapters, three stars each. • One tray a day, the same for everyone. • Eight materials, six of them worlds to earn. • Six award ladders, and leaderboards if you want them. No ads, no tracking, no account needed.

Similar games

closest title first, then most installs per day