App Intel

Blind Labyrinth

LiveCode and Canvas Labs3 apps · 168 installsPuzzleFreecom.blindlabyrinth.game

A maze you play by touch and sound. Built for blind and low-vision players.

Alert me★ WatchOpen in Play ↗
Total installs
30
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
17 Sept 2026
25d ago
Last update
17 Sept 2026
v1.0 · 24d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
29.334.539.744.85010 Oct11 Oct12 Oct
29.334.539.744.85010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

2 in 1 group
0 Sensitive0 Notable2 Routine
OtherRoutine2

Access to miscellaneous device features that don't fit other categories

  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Slide one finger from the start to the finish through a maze you never see. Blind Labyrinth is a maze game with nothing on the screen. Walls, sliding blocks, turning bars and electric fences announce themselves through sound and vibration alone, and the way through is something you hear and feel rather than look at. HOW IT PLAYS Put a finger on the glass and keep it there. Your fingertip moves exactly as far as your finger does, so you cannot tap the finish to win — the maze exists all around it. • Walls — a low hum rises in pitch and grows louder as you close in, from the side the wall is on, while the phone buzzes harder and faster. Touch anything you should not, by any amount, and you go back to the start. • The finish — a plucked note repeats faster the nearer you get and sounds from the direction you should go. This is what you steer by. • Moving parts — every sliding block and turning bar has its own voice, placed around your head rather than panned between the speakers, and fading with distance. Wait for it, then go. Worth headphones. • Electric fences — still lines you can walk straight through most of the time, which buzz for a second before they bite. The question stops being where and becomes when. • Lift your finger and you go back to the start, and the dot is no longer in your hand until you have found it again. • Two fingers on the screen speak the bearing and distance to the finish. Three fingers pause. • Points — twenty a level. The clock starts when your fingertip moves, not when you find it, so the search is free. The first ten seconds are free too, then a point a second, and a point for every reset. Your score is read out the moment you finish, and your best is kept against every level. 36 levels across six chapters, from a single straight corridor to rooms full of crossing projectiles, turning walls and live wires. Every level begins in the same place — the bottom middle of the screen — so the one fact you can be told about the screen holds for the whole game. BUILT FOR PLAYERS WHO CANNOT SEE THE SCREEN • Works fully with TalkBack — every menu is a real control with a real label. • Works fully without TalkBack — the game explores by touch and speaks for itself, so no screen reader is needed. • Every menu is three slabs: top, middle and bottom, each the full width of the screen and a palm tall, and all three are read out by position. The choices are where your hand already knows they are. • A spoken tutorial, and a spoken briefing for any level, whenever you want one. • Speech and sound can each be turned off, sped up or turned down, and you can choose the voice. Vibration is always on, at full strength, and uses real intensity rather than just on and off, so distance is something you can feel rather than count. • Pure black and white with one accent colour. Nothing depends on colour alone. • There is no difficulty setting: the game is strict for everyone, because how nearly you may touch a wall before it counts is the whole game. NO STRINGS No adverts. No in-app purchases. No account. No analytics. The app has no internet permission at all, so it cannot send anything anywhere, and every level works offline.

What's new

First public release.

Growing in Puzzle

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