App Intel

Rollscape

Liveblaugeleucht Mobile Game Studio1 app · 18 installsArcadeFreecom.blaugeleucht.rollscape

A great game that focuses on reflexes and works on the logic of play and go.

Alert me★ WatchOpen in Play ↗
Total installs
18
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
—
—
Last update
7 Dec 2025
vMarmara v2.7.1 stable · 10mo ago
Countries
1/30
live · checked 1h ago

Install history

exact counter from Google Play
17.618.218.819.42011 Oct12 Oct13 Oct
17.618.218.819.42011 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Live 1Listed, not installable 29Not listed 0
United Arab Emirates
Argentina
Australia
Bangladesh
Brazil
Canada
Colombia
Germany
Egypt
Spain
France
United Kingdom
Indonesia
India
Italy
Japan
Kenya
South Korea
Mexico
Nigeria
Philippines
Pakistan
Poland
Russia
Saudi Arabia
Thailand
Türkiye
United States
Vietnam
South Africa

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 3 groups
1 Sensitive3 Notable4 Routine

What this app can do with your phone

  • Know roughly where you are, using mobile towers and Wi-Fi networks
LocationSensitive1

Access to where your device is, using GPS or network signals

  • Know roughly where you are, using mobile towers and Wi-Fi networksapproximate location (network-based) · ACCESS_COARSE_LOCATION
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • See Bluetooth settings and connect to paired devices like headphones, speakers or watchespair with Bluetooth devices · BLUETOOTH
  • Turn Bluetooth on or off and find and pair with nearby Bluetooth devicesaccess Bluetooth settings · BLUETOOTH_ADMIN
  • Connect to or disconnect from Wi-Fi networks and change saved Wi-Fi settingsconnect and disconnect from Wi-Fi · CHANGE_WIFI_STATE
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A game where you develop your reflexes by avoiding obstacles with simple mechanics at different levels, basically focusing on having a good time. While doing all this, it aims to relax the player with its stable design and colorful content that does not tire you and your device. At the same time, it has been developed to establish direct one-on-one contact with entertaining content in addition to development with its worked-on graphics. Goals of the game: + Using fun time-spending techniques while spending time. + A great first impression with access to interesting content. + Offering understandable puzzles with basic mechanics. + Applying psychological techniques for a sense of accomplishment. + Applying psychological techniques on the sense of curiosity in people by ensuring continuity. + Applying dynamic memory usage management by capturing the moment when visual content, mechanics and story are simply the most productive at the same time, creating wonderful short-term memories in the player's brain. + Keeping the player in a semi-conscious state for a short time. In other words, ensuring that environmental awareness is semi-maintained without fully focusing on the game. + Applying techniques that will make the player feel psychologically safe. -- The game has new but solid foundations. However, the game needs to be taken care of additionally outside of the normal development process. Our development team is always aware of this, and in order to turn some of our disadvantages into opportunities, such as the small number of team members, experience problems in our infrastructure, etc., we prefer to structure our working model in a way that is one level more intertwined with the user compared to normal methods. According to all these, we manage a feedback process that will be our policy. Therefore, starting from this application, we would like to provide information about this policy specifically for this application. Feedback: - Regardless of the characteristics of the users, all feedback to the application is recorded by us. - Feedbacks are divided into groups, primarily problems. - A sorting is made among the problems according to their complexity, and the priority is focused on problems that will not disrupt the stability and can be solved. - The second most important thing for us is the requests and feedback for adding new features to the application. However, we do not group them specifically. Therefore, with an open voting logic, we try to implement the development request we encounter the most, if it is something applicable. -- Our development team is the most important part of our entire process. So, if we need to give some information about them. Development Team: + We prefer to work with fewer people than we do. However, don't get me wrong, this is a simple method we need to apply to increase our resource amount per person. + We prefer to be efficient in our projects. Therefore, we think at least twice when we start work that we cannot achieve. + Not directly during development, but our content always focuses on achieving more functions with fewer resources, as if there was a resource shortage. However, it is important that this situation does not make the content multifaceted. + Our direct response time may be short. For example, if you send us a message through our communication channels, we usually try to respond immediately. However, it may take a long time for your request to reach a conclusion, as we are generally focused on determination. + We are always open to development, that is, suggestions, and our team's motto can be said to be "to produce digital content in the simplest way with the least resources." + We make a formal planning process for every work we do. This will happen automatically according to our development policies. Because we are few in number, we need to put our actions in a certain order. We first announce these plans on our website.

What's new

The newest and improved features in this version are: - A bug that allowed users to use new packs in the local store without considering the gold amount has been fixed. - An issue where textures would not load when starting a level directly without visiting the local store has been partially fixed, but this issue may still occur on some devices.

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